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Old 11-07-2009, 02:48 AM   #41
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Re: Unique Weapons in Diablo III

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Originally Posted by emilemil1 View Post
They are basically a point on the model (the hand) where a item can be attached and rotated on a 360 degree axis. The item looks the same on all models, and they all have their attachment point in the hand. The only thing that changes is the settings of the axis on different points in the animation.

The point is that it is always the same item model.
That works for 2D animations where the lighting is static? I was under the impression that we weren't talking about models here, but individual drawings.

Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.
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Old 11-07-2009, 09:59 AM   #42
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Re: Unique Weapons in Diablo III

Nice piece of info .. and glad they are doing this. Will be a nice change to play multi and see everyone looking different for a change.
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Old 11-07-2009, 10:19 AM   #43
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Re: Unique Weapons in Diablo III

Very cool. I look forward to making my character(s) look bada$$ and killing some demons.

I think the game will be more fun if rare items are able to compete with uniques. One thing about Diablo 2 is, making a great character usually means getting your hands on a specific list of unique items (maybe a couple rares, depending). There might be a few choices in there, like if you're a paladin do you want stormshield for damage reduction or do you want herald of zakarum for plus to skills? At any rate, once you've picked out the unique items and have got them all equipped, there really wasn't much of a point to trying to find items anymore, since you're never going to find anything better than what you've already got. One of the reasons I hated magic find is because I just didn't see the point. All of my characters were geared up with the best uniques in the game, so what was the point in trying to find more items? I was never going to replace any of the gear I already had equipped, and I had no desire to pointlessly amass wealth.

In D3, even if you have the best unique weapon in the game, if there is a chance you might one day find a rare one thats just a little bit better, the quest for finding items doesn't ever have to stop. It seems to me, that aspect of the game (magic finding, to some) would have more of a purpose, making it a little more fun. Plus, as it has already been mentioned, all the high level characters won't necessarily look the same. Good news!
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Old 11-07-2009, 11:33 AM   #44
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Re: Unique Weapons in Diablo III

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Originally Posted by Shisou View Post
Do you guys think I'm talking about D3?
Ofc, since this is a thread about D3 unique items.
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Old 11-07-2009, 01:10 PM   #45
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Re: Unique Weapons in Diablo III

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How many times to I have to say this in the same thread

Rares will have (with luck) more powerful stats but they will not be able to have certain unique-only mods.
Looks like I wasn't paying enough attention. This makes sense.
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Old 11-07-2009, 03:24 PM   #46
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Re: Unique Weapons in Diablo III

I like how somebody in here has a problem with me for posting. I guess im HiJacking threads when im interested in them and post. Honestly, why would you Neg Rep somebody for being active on threads and posting alot in ones that catch your attention? Whoever it was, is childish, NegRep for "Hijacking" tis thread because, "Over half the posts are from me" sorry, didnt know there was a rule that said I cant post.

Ontopic now, yea I see your point how characters hold and use things different (sorry if im late, int crapped out yesterday and earlier), it is true, but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work. Not enough to slow anything anyway, and theres probably certain people that just work on that thmsleves... idk.
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Old 11-07-2009, 03:33 PM   #47
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Re: Unique Weapons in Diablo III

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Originally Posted by dorgeismydog View Post
but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work.
Probably only armor, not jewelry and weapon/shield. And creating 5 models for each armor piece (gloves, boots, shoulders, pants, body armor, helm) is going to take some time, especially since they will all be unique.
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Old 11-07-2009, 03:48 PM   #48
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Re: Unique Weapons in Diablo III

yea but thats what i was saying also, is that they may have an individual team to hash it all out class by class
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Old 11-07-2009, 03:54 PM   #49
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Re: Unique Weapons in Diablo III

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yea but thats what i was saying also, is that they may have an individual team to hash it all out class by class
Either way it takes time, time that those people could have been spending on doing other things. But it is probably not a massive time consumer unless they want to be perfectionists with the appearance.
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Old 11-07-2009, 04:17 PM   #50
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Re: Unique Weapons in Diablo III

Models changes could also just be TEXTURE changes, especially for armor parts. This is done extensively in WoW, and I don't see why this should be different for unique.

Its not like they all need different models. Adding models can certainly be painful, but just changing its textures or even only recoloring it is a lot less work.
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