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Old 10-28-2009, 03:01 PM   #71
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Re: Wizard's form of energy (idea)

Theres just alot of different possibilities, and its looking like the waitng to recharge is out, blizz wants us to stay in action. There so many ways it could be taken, and nothings for sure untill its further developed.
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Old 11-07-2009, 02:47 AM   #72
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Re: Wizard's form of energy (idea)

When I first posted this thread, I didn't think to add this in-

As someone said, the barbarian's fury goes down to zero after a few seconds of not being in combat. I was thinking that for the wizard, it should slowly regenerate to or decrease to to the middle of a bar. Using higher level skills would decrease the meter of the bar, using lower ones would bring up the meter.

This could also implement in the "overheating" idea in two ways.

If she "overheats" by trying to use too many high ranked spells where she doesn't have enough fuel, her health starts to go down in proportion to how much she is casting, unless she is using low rank spells that will generate fuel.

If you keep saving up the wizards fuel and it's all the way at the top because you are spamming a level one spell, she will underheat for not using her potential energy she knows she can release, you could start losing health.
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Old 11-07-2009, 02:04 PM   #73
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Re: Wizard's form of energy (idea)

Good idea! I have never thought about this. It really gives a reason to use them on higher levels
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Old 11-07-2009, 02:14 PM   #74
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Re: Wizard's form of energy (idea)

Another option is that the resource cost of higher level spells are reduced when you cast low level spells. So when you have fired 3 low level spells you can cast one high level for free, or 2 for free after 6 low level spells. The resource meter could be split in half with the primary resource on one side, and charge resource on the other. 100% charged resource = 100% cost reduction for a high level skill, 75% charged for 75% cost reduction and so on.

You could just spam high level skills, it will deal more damage, but it will drain your mana really fast and leave you vulnerable. Or you could be economic and fully charge with low level skills all the time, which would equal lower DPS but you will never run out of resources.
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Old 11-07-2009, 05:17 PM   #75
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Re: Wizard's form of energy (idea)

When I read the quote about the volatility of the wizard's resource, I immediately thought of 'ether,' which if I'm not mistaken was used to restore mana in final fantasy. Of course the volatile ether is really just an organic solvent that is also used as an anesthetic, and I think the final fantasy ether was more like aether, or some kinda fifth element with mystical properties or something, so really two different ethers.

At any rate, I think blizzard's goal is that the wizard will never have to stop casting spells and run away from the battle and wait for his/her mana to regen. Since they also want the wizard to be a 'glass cannon,' I was imagining a system where casting spells would somehow lower your defenses or make you more vulnerable. Obviously though, at some point you'd either reach a point where your defense doesn't drop any further, or the damage you take is amplified by so much that any monster can kill you in a single blow.

I like the idea presented in the original post much better! You never have to stop casting spells, and there will be some balance between weaker spells and more powerful spells to even things out. Cool ideas!
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Old 11-08-2009, 05:48 PM   #76
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Re: Wizard's form of energy (idea)

What I understand is wizard will be able to cast quickly fast without break. But more he cast more he's vulnerable. I have two ideas :
life will be the energy but it can't go under 1 hp

or

some thing like energy armor, when he don't cast, energy armor protect wizard but when he casting he's vulerable to be hit and he don't have too much of life.
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Old 11-08-2009, 06:26 PM   #77
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Re: Wizard's form of energy (idea)

I think his mana should be white.
Not a milky white but a glistening white.

I don't know why, but it just sounds right to me.
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Old 11-08-2009, 06:26 PM   #78
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Re: Wizard's form of energy (idea)

I don't like that idea... Would be to irresistible to joke about.
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Old 11-08-2009, 06:33 PM   #79
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Re: Wizard's form of energy (idea)

it could be cool, that the wizard has mana, but if your mana runs out you can use 25% of your life to cast spells. leaving you with 3/4 health left.
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Old 11-08-2009, 06:44 PM   #80
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Re: Wizard's form of energy (idea)

Perhaps a default mana shield that is drained the more mana-hungry spells you cast.
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