As a 1h user, I'm fine with the 8% CDR loss, because of the 15% I get from the passive. But I think you might be right about the other peices :p.
Either way I think I'll be running a Punish/Condemn build for Seasonal play, especially if I can make all Punish damage Holy! BTW RDWight, if you've tested Angel Hair Braid, can you confirm/Deny that it makes all the damage the same type as the rune you have selected.
First off, you should be using Blade of Prophecy if you're going condemn spec; that weapon makes the spec.
I can't confirm/deny that the rune you have selected determines the damage of all the punish runes. I know the rune selected determines the initial attack portion of it. My guess is no; the fire damage on block will be fire, the holy damage on block will be holy, etc., regardless of what rune you have selected. I may be wrong, though.
There isn't really a punish "Set", it'd be a mishmash of other peices, as much of Akkhan's as I can, because AC OP, then Angel Hair Braid (Punish activates all runes), Strength of Simplicity (increases punish damage and at 25 heals you for 2% health every punish) Depth Diggers (Resource Generators deal extra damage, up to 100%) Then the Condemn shield and probably the Smite legendary gem.
I like the idea of adding punish+Angel Hair Braid to the condemn build, but I don't think increasing the damage of punish with a leg gem and an armor slot is the best way to go.
It might seem like when you get those two items, punish will suddenly become this OP ability, but I've tested it, and the damage is really rather lackluster (trivial compared to condemn damage). You'd be better served using that gem/armor slot to increase your damage/survivability in other ways.
Nothing fancy, just a video of me clearing a rift on the PTR with the shield that allows you to cast Condemn without a cooldown for 40 wrath. Pretty neat. Density gets good at about 4:25.
Step 2. Legendary Gold Gem
Step 3. Cursed Chest Event
Step 4. Profit!
http://youtu.be/EwajYaKI2oA
I can't confirm/deny that the rune you have selected determines the damage of all the punish runes. I know the rune selected determines the initial attack portion of it. My guess is no; the fire damage on block will be fire, the holy damage on block will be holy, etc., regardless of what rune you have selected. I may be wrong, though.
It might seem like when you get those two items, punish will suddenly become this OP ability, but I've tested it, and the damage is really rather lackluster (trivial compared to condemn damage). You'd be better served using that gem/armor slot to increase your damage/survivability in other ways.
http://youtu.be/1vJSz9WLdyU