The dogs melee damage is supposed to be fire now too, with the fire rune. The general rule is supposed to be that a rune that has an element associated with it is supposed to make everything about that ability use that elements damage (though you'll notice that hasn't always been the case for some things).
The passives that add an additional dog do buff the gargantuan dog.
IMO in most cases, good legendary effects totally outweigh most damage increases. I've never used Rhen'ho but I've heard good things - I would stick with it.
Agree with you on the Wrathful garg - he's fun to use and see the massive damage he puts out, but his AI needs some work. It's much too frustrating to drop him on an elite pack, and completely ignore it because he sees an imp run in and catch his attention then dart away while he lumbers away and burns 50%+ of his duration on chasing something he can kill 30 times over in one swing. And that's not even the only issue as you mentioned. I might still use him from time to time to switch things up but don't care for it for general use.
I said it was a silly thing to say in the context of your justification being "all spells work this way" when it was preceded by someone saying "this didn't work this way prior to patch 2.0.5". Exceptions to the end all rule create uncertainty... this is why I checked the notes, which didn't mention it, and this is why I asked for a source. Which Leil provided, from someone who has clearly personally tested it - thanks for that.
You say "go Jade Set and Dot Build" like everyone has a Jade Set lying around. I have yet to complete / get the final set bonus for a single set that wasn't crafted. I have one piece of Zuni, one piece of Jade, 2-3 helltooth pieces. Not using any active skills sounds boring as hell to me and would drive me to play something else. Not everything is viable only if it allows you to do T6 HC.
Since 2.05, the entire Fetish Army (even the dagger-wielding ones) deal elemental damage according to their rune.
Do you have a source for this? Personal testing, or...? I would probably switch to a fire based build if this is true, but I can't find any other information saying this is the case.
It's certainly true. Like with every other spell in the game, the rune determines the elemental dmg.
Kind of a silly thing to say, considering he says "Since 2.0.5", indicating that prior to 2.0.5, it did not work according to, as you say, "every other spell in the game". It's not stated in the notes, so I don't see an official stance on it, and haven't tested it personally.
The thing I don't like about physical damage is that I don't care for any of the non-pet-related physical skills, and there's too few of them to choose from. Pile-On, for example. Feels like it's far too narrow, and I feel like I'm not taking advantage of that synergy if I go all in on a physical damage build and don't use all physical based skills. I've been considering a build without Sycophants, to avoid the overwrite, as I have the kukuri and can get pretty frequent army casts, though I may just accept the overwrite as having Sycophants to fill in the blanks of the 15 fetish cap still increases the kukuri proc rate leading to earlier BBV/army casts. Or might go with another Zombie dog passive in place to further buff a gargantuan fire dog.
Since 2.05, the entire Fetish Army (even the dagger-wielding ones) deal elemental damage according to their rune.
Do you have a source for this? Personal testing, or...? I would probably switch to a fire based build if this is true, but I can't find any other information saying this is the case.
http://us.battle.net/d3/en/forum/topic/12880008074
The passives that add an additional dog do buff the gargantuan dog.
IMO in most cases, good legendary effects totally outweigh most damage increases. I've never used Rhen'ho but I've heard good things - I would stick with it.
Agree with you on the Wrathful garg - he's fun to use and see the massive damage he puts out, but his AI needs some work. It's much too frustrating to drop him on an elite pack, and completely ignore it because he sees an imp run in and catch his attention then dart away while he lumbers away and burns 50%+ of his duration on chasing something he can kill 30 times over in one swing. And that's not even the only issue as you mentioned. I might still use him from time to time to switch things up but don't care for it for general use.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
You say "go Jade Set and Dot Build" like everyone has a Jade Set lying around. I have yet to complete / get the final set bonus for a single set that wasn't crafted. I have one piece of Zuni, one piece of Jade, 2-3 helltooth pieces. Not using any active skills sounds boring as hell to me and would drive me to play something else. Not everything is viable only if it allows you to do T6 HC.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
The thing I don't like about physical damage is that I don't care for any of the non-pet-related physical skills, and there's too few of them to choose from. Pile-On, for example. Feels like it's far too narrow, and I feel like I'm not taking advantage of that synergy if I go all in on a physical damage build and don't use all physical based skills. I've been considering a build without Sycophants, to avoid the overwrite, as I have the kukuri and can get pretty frequent army casts, though I may just accept the overwrite as having Sycophants to fill in the blanks of the 15 fetish cap still increases the kukuri proc rate leading to earlier BBV/army casts. Or might go with another Zombie dog passive in place to further buff a gargantuan fire dog.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518