So let's assume that you are rocking with these stats maxed out but some random chest. This gives you 100% increased damage on your Fire skills. For the sake of the argument we can say that your FotH baseline hit will be 1000 damage. With the 100% Fire increase you will have FotH hitting for 2000. Should you incorporate a Cindercoat your Fire bonus jumps to 120% which will translate to 2200 damage from FotH. The increase is 20% no matter what.
The increase is 20% of your base damage yes. But it is a 10% effective increase compared to without the item as your maths prooves.
2200 is 10% more than 2000
The more of a +dmg type you get, the less effective more of it becomes. There are many sources of +Fire damage; as a result each individual piece is less necessary. and provides less of an increase in total damage compared to the first pieces you put on. I'm sure you already understand this, btw; its probably an issue in how I expressed it. But yeah, if you're building physical damage and aren't using Doombringer (let's say you prefer 2H style) you want a Phys Andariels more so than a Fire builder wants a Fire Andariels... It also makes Lidless Wall strong if it has one of the rarer elemental affixes.
*shrug* You said "i think I have way over the cap" just check. Open your window. see what your CDR is at. 55.55% is the exact level at which the duration is equal to the cooldown; although with latency and human error you probably want to get a touch over that.
56%+ CDR = Perma Akkarats. Anything less, no. When you grab empowered or channeling presumably you already notice having shorter CD than duration; so if your question was "can it happen" - yes, yes it can.
Elemental bonuses are additive so 20% Cindercoat is going to increase your fire damage output by 20%.
Okay, so Jimmy Crusader has Magefists, SoJ, Bracers, Axe of Sankis, Amulet and Andariels on, rocking a measly 100% Extra Fire Damage over these 6 items. He does 200% Fire damage (100% + 100% bonus elemental). I'm going to use 100% bonus as it makes the numbers easier. That could easily be up to 140% for a barbarian for example
Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?
If my maths is wrong enlighten me I could be overlooking something glaring...
This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.
Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves
Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
Condercoat at lvl 70 is 15-20% Fire damage. Of course considering other sources of +Fire damage (weapon, ring, bracers, neck, gloves, hat) theres a good chance that 15-20% is only going to be an effective 6-9% increase in damage....
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2200 is 10% more than 2000
The more of a +dmg type you get, the less effective more of it becomes. There are many sources of +Fire damage; as a result each individual piece is less necessary. and provides less of an increase in total damage compared to the first pieces you put on. I'm sure you already understand this, btw; its probably an issue in how I expressed it. But yeah, if you're building physical damage and aren't using Doombringer (let's say you prefer 2H style) you want a Phys Andariels more so than a Fire builder wants a Fire Andariels... It also makes Lidless Wall strong if it has one of the rarer elemental affixes.
56%+ CDR = Perma Akkarats. Anything less, no. When you grab empowered or channeling presumably you already notice having shorter CD than duration; so if your question was "can it happen" - yes, yes it can.
Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?
If my maths is wrong enlighten me I could be overlooking something glaring...
This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.
Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves