as for the Crusader, maybe he should be restricted to 2-handed flails
No. An idea in a different thread was good- Crusaders should be able to use 2 handers baseline with the movement speed penalty, Heavenly Strength removes the movement penalty for 2 handers and adds extra damage for 1 handers so that both are equal.
I think a simple solution for all us guys who are hungering to use a 2 hander is:
- Give classes like Barbarian a passive skill which just increases the dmg while wielding 2handers by 15~20%.
(and for wizards so 2h staffs are viable)
I know you'll have to consume a passive slot. But with this solution you don't need to rework the 2handers (so they won't get more op for crusader). Just rework any useless passive.
Even 20% extra damage wouldn't make 2 handers viable, at all.
The main problem with 2 handers is that they only have 50% more stats, at best, then 1 handers, and even then for only a few stats (weapon damage, primary stat. Things like Attack Speed, Critical Strike Chance, sockets, ect, come equally on 2 handers and 1 handers)
Thus, dual-wielding generally means that you get 50%->100% more stats, depending on what you are going for (50% more weapon damage, 50% more primary stats, 100% more of most secondaries, 1 extra socket, ect). In order for 2 handers to actually compete with 1 handers, they need to have DOUBLE ALL the stats that 1 handers do. If it rolls a socket, it will always roll 2 sockets, if it rolls attack speed, it rolls 75-100% more attack speed then a 1 hander, ect.
So yea. With the exception of outstanding legendary procs, the majority of 2 handers are useless by everyone but Crusaders, who pretty much HAVE to take heavenly strength in order to do viable damage.
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Thus, dual-wielding generally means that you get 50%->100% more stats, depending on what you are going for (50% more weapon damage, 50% more primary stats, 100% more of most secondaries, 1 extra socket, ect). In order for 2 handers to actually compete with 1 handers, they need to have DOUBLE ALL the stats that 1 handers do. If it rolls a socket, it will always roll 2 sockets, if it rolls attack speed, it rolls 75-100% more attack speed then a 1 hander, ect.
So yea. With the exception of outstanding legendary procs, the majority of 2 handers are useless by everyone but Crusaders, who pretty much HAVE to take heavenly strength in order to do viable damage.