Well I think the 20% damage bonus for Two-handers as passive slot might be not good enough, but I've made the experience that when I found a near decent twohander and compare it with a decent onehander, there surely is a difference. But I think another problem - when it comes to pick Onehanders over Twohanders - is the fact, that most of the Twohanders just don't have decent Procs or extras. Okay we got that sword with that throwing axe, dealing nice damage. And we got that 'demonic explosion' sword (Scourge was it name, aight?). But most of the procs are just not that good like TF proc or Odyns Son proc.
There needs to be a solution to make 2 handers attractive for all potential classes but leave them as good as they are for crusaders. And I think this can only be realized thru passive skills. (tho i admit the idea of 2 sockets for 2handers). AND one must have: Give the legendary 2h Staffs some nice procs. They are shitty atm.
I think a simple solution for all us guys who are hungering to use a 2 hander is:
- Give classes like Barbarian a passive skill which just increases the dmg while wielding 2handers by 15~20%.
(and for wizards so 2h staffs are viable)
I know you'll have to consume a passive slot. But with this solution you don't need to rework the 2handers (so they won't get more op for crusader). Just rework any useless passive.
There needs to be a solution to make 2 handers attractive for all potential classes but leave them as good as they are for crusaders. And I think this can only be realized thru passive skills. (tho i admit the idea of 2 sockets for 2handers). AND one must have: Give the legendary 2h Staffs some nice procs. They are shitty atm.
- Give classes like Barbarian a passive skill which just increases the dmg while wielding 2handers by 15~20%.
(and for wizards so 2h staffs are viable)
I know you'll have to consume a passive slot. But with this solution you don't need to rework the 2handers (so they won't get more op for crusader). Just rework any useless passive.