What would the build be for fire and what would the build be for holy?
What do you put your Paragon Points in?
What am I gearing for Str/Crit/CC/etc what are the priorities?
The build is really up to you: in general, you want 1-2 utility abilities such as Steed Charge for mobility, or Provoke for better Wrath sustain. You'll want 2-3 cooldowns such as Falling Sword, Condemn, Heaven's Fury and Bombardment to nuke elite packs/bosses. And you'll want a builder/spender combo when you're just starting.
In general, you'll want to try and build around one element type. When you're just starting, you should really make that dependant on what drops for you. Got a Fire % Andariel's? Go Fire. A Holy% Stone of Jordan dropped? You get the drift. Between Fire, Holy, Lightning and Physical you have 4 element types you can really build effective Crusaders around right now - play around and find the skill combination you prefer.
Paragon points - generally you'll want to get your movement speed capped (25%), so throw in what's missing from your gear to reach 25% on your sheet. Maximum Wrath is a good investment, it can get you up to 1 full extra Fist of the Heaven's cast, for example. Depending on your gear and your paragon level, I'd try to cap either one or both of those categories, and then dump everything into strength as long as you're not feeling too squishy.
For offense, you'll want to get the 10% Cooldown Reduction for most builds, since we use a lot of them. After that you'll want to keep Crit : Crit Damage at a rough 1:10 ratio, ie 40% crit -> aim to get 400% crit damage and above. This will net you the greatest raw damage gain. Stay away from Attack Speed for the most part, unless you're running something like a Gyrfalcon build that has no Wrath issues - it's better to get the most out of the Wrath you're spending at first, than tearing through your Wrath as quickly as possible.
Defense - Allres to the max, then Life Regen in my book. At higher gear levels upping Life % will be worth it. Stay away from Armor, we really don't need any from Paragon points as Crusaders.
Utility - Resource Cost Reduction, max it. After that, Area damage.
The priorities for stats are roughly the same as for every other class in Diablo 3: main stat (STR) > % element damage > crit//crit damage (depends on value, if you're running 50% crit but have only 125% crit damage, crit damage will be obviously far more valuable) > ias. That's the order for flat DPS, as for toughness, you'll want to aim for a healthpool of 350-500k for mid Torment levels, and try to get All Resistance and some health globe healing bonus on your gear (increases Wrathful heals).
What do you suggest me to craft to start out? what build should i be using? what should i be gambling from kadal?
Thanks!
You can either go Fire or Holy with Condemn, both work great atm, the Fire version with Reciprocate hits harder but is a bit delayed, Holy has the fun vacuum and instant runes. Either way it's a great pack killer.
Now that Kadala drops Torment-only stuff, I'd say gamble for set pieces, probably best to start with head since that's a rare. Any decent legendary will be an upgrade, an Andy's would ofc be great.
Crafted: Born's, Asheara's, Aughild's are great sets to make for this build, with a Ring of Royal Grandeur. Born's gives you CDR and Resource Cost Reduction, Asheara's gives nice AR/Life % and Aughild's is a great defensive boost as well as a 15% boost vs Elites. Farm a RoRG, see what drops for you, holy or fire, and build around that.
Condemn - Reciprocate, Falling Sword - Scorched Earth or Ground or whatever it's called, Spender of your choice and gear (Sweep, Blessed Shield and FotH Fire runes all work nicely now, as does Shield Slam). Punish - Roar is great builder atm for Fire.
And AC-Firestarter for Fire builds, does insane damage.
Absolutely loving shotgun, but sadly there's no way to run it without 6p set. Since I'm STILL stuck on 1/6, I'm running Blessed Ground with FotH as spender and Falling Sword instead of Shield Glare, works beautifully in the meantime.
I just read that Jekangbord proc is bugged for Combust, and so is the added % burn on Sweep Attack. So that may be why the theoretically fine tooltips aren't translating to viable numbers with Fire skills atm. Will probably end up being superior after it's fixed.
Yes look through the highlights for fire blessed shield testing I did a few weeks back, fairly certain won't work at t6
With all due respect for your testing, I just watched that vid and I'd hardly call that in-depth testing Far from optimized setups, you were missing a crap ton of possible damage multipliers and/or added procs (like no Jekang for Combust, no Bombardment, no %skill multipliers on gear as far as I could tell, just pure fire damage). Obviously that won't compete with an optimized setup for a different element. You also don't need perma-Akarat's to run T6, you certainly don't need it for every build, ergo you could squeeze out way more %fire.
I'll see if I get lucky with some drops and experiment =) Thx for the input.
I'm wondering why Shattering Throw - wouldn't a build around Combust (maybe with a Maximus, obviously with a Jekangbord) deal both better AoE and Single Target damage?
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In general, you'll want to try and build around one element type. When you're just starting, you should really make that dependant on what drops for you. Got a Fire % Andariel's? Go Fire. A Holy% Stone of Jordan dropped? You get the drift. Between Fire, Holy, Lightning and Physical you have 4 element types you can really build effective Crusaders around right now - play around and find the skill combination you prefer.
Paragon points - generally you'll want to get your movement speed capped (25%), so throw in what's missing from your gear to reach 25% on your sheet. Maximum Wrath is a good investment, it can get you up to 1 full extra Fist of the Heaven's cast, for example. Depending on your gear and your paragon level, I'd try to cap either one or both of those categories, and then dump everything into strength as long as you're not feeling too squishy.
For offense, you'll want to get the 10% Cooldown Reduction for most builds, since we use a lot of them. After that you'll want to keep Crit : Crit Damage at a rough 1:10 ratio, ie 40% crit -> aim to get 400% crit damage and above. This will net you the greatest raw damage gain. Stay away from Attack Speed for the most part, unless you're running something like a Gyrfalcon build that has no Wrath issues - it's better to get the most out of the Wrath you're spending at first, than tearing through your Wrath as quickly as possible.
Defense - Allres to the max, then Life Regen in my book. At higher gear levels upping Life % will be worth it. Stay away from Armor, we really don't need any from Paragon points as Crusaders.
Utility - Resource Cost Reduction, max it. After that, Area damage.
The priorities for stats are roughly the same as for every other class in Diablo 3: main stat (STR) > % element damage > crit//crit damage (depends on value, if you're running 50% crit but have only 125% crit damage, crit damage will be obviously far more valuable) > ias. That's the order for flat DPS, as for toughness, you'll want to aim for a healthpool of 350-500k for mid Torment levels, and try to get All Resistance and some health globe healing bonus on your gear (increases Wrathful heals).
Now that Kadala drops Torment-only stuff, I'd say gamble for set pieces, probably best to start with head since that's a rare. Any decent legendary will be an upgrade, an Andy's would ofc be great.
Crafted: Born's, Asheara's, Aughild's are great sets to make for this build, with a Ring of Royal Grandeur. Born's gives you CDR and Resource Cost Reduction, Asheara's gives nice AR/Life % and Aughild's is a great defensive boost as well as a 15% boost vs Elites. Farm a RoRG, see what drops for you, holy or fire, and build around that.
And AC-Firestarter for Fire builds, does insane damage.
I'll see if I get lucky with some drops and experiment =) Thx for the input.
Have you tried a full-on fire build with Combust?