yup. i am well aware of that already. But is it a good fix or a bad fix? but either way, i just hope it doesn't end here and the elemental dmg on weapons will play a slightly more important role when it comes to building skill builds.
i was hoping there would be some 'better tradeoff' for having other different elemental skills in a certain elemental skill build instead of having all 6 skills of only 1 element. but i guess the current 'tradeoff', which is using skills that doesnt benefit at all from the skilldmg affix, is pretty much acceptable. And of course, it doesn't have to revolve around "Physical", as it wont be fair to the wizard class. Then how will it be if not 'Physical'? Not sure either. Haven't brainstorm on that...
okay. i hope this somehow gets cleared up in time to come and it doesn't ends here. Because now we have this new skill affix to play around with when building our skill builds, we definitely want to try and aim for a skill build that fully benefits from the affix.
Firstly, Monk doesn't have many lightning skills compared to fire, holy, cold and physical. i am not sure about other classes though.
Excluding epiphany, here's the maths:
Lightning - 5 skills, 9 skill runes
Fire - 9 skills, 10 skill runes
Cold - 8 skills, 8 skill runes
And the rest are mostly Holy or Physical
so for now, if i want a 100% lightning build, its going to be very limited to the number of skills i can play with. every character are allowed to use 6 skills at any one time during combat...and there's only 5 lightning skills or 6 if epiphany has a lightning rune skill. the very most, monk players can only play around with the skill runes as there are 9-10 to choose from. its like...there can only be one set of skill build to fully benefit the skill dmg affix. the only difference between various lightning skill builds would be the skill runes. Unless of course we choose to let go of 1-2 lightning skills and use others, that would be the tradeoff. But many wouldn't like that as those skills wouldn't benefit from the affix at all.
Initially while reading up on this new skill affix, i had thought that maybe using physical skills wouldn't be so bad as i still get some partial bonus from another element skill dmg affix. Not the full % bonus. BUT on one condition - i am equipped with weapons that has the same element as the skill affix. It's like...a fair tradeoff, a fair give and take, a fair exchange. get some, lose some. if i want to do this, there's a condition, a criteria. And it's not that easy to get a weapon with a specific element. Had it been that way, there would be MORE different skill builds and players wouldn't mind using any physical skills for their elemental skill builds. Not sure whats it gonna be in the future though. Can only say this much for now.
i am not sure about wizards and witch doctors. i tried to read up on this new skill affix, did some experimenting...but thought i just asked the forums instead and typed out what i had thought. But i presumed the wizard class has almost no physical skills? so they must have quite a lot to play with, be it fire, cold, arcane or lightning. and that many skills builds can easily fully benefit from the skill affix. Much skill builds to play around with.
oh and as for barbarians...i just took a quick look at their skills. quite a lot of physical ones. i wonder how will they ever want to have a certain element skill build. Not just physical. Anybody to say about this for the barbarians?
Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*
so just to confirm one more time:
lets say my monk uses thunderfury and fulminator. both have lightning damage.
And then i have gears that have the affix "lightning skills deal X% more damage".
After the patch, if i use physical skills, they are not gonna get *any* damage boost at all? not even 1% despite having lightning weapons? is that right?
does this mean that weapons with elemental damage becomes somewhat pointless to have? Like...it doesn't matter if i have a cold, holy, poison, fire, arcane or lightning element on my weapon compare to a weapon with no element? Like...they have no role to play in our total damage output?
i was hoping there would be some 'better tradeoff' for having other different elemental skills in a certain elemental skill build instead of having all 6 skills of only 1 element. but i guess the current 'tradeoff', which is using skills that doesnt benefit at all from the skilldmg affix, is pretty much acceptable. And of course, it doesn't have to revolve around "Physical", as it wont be fair to the wizard class. Then how will it be if not 'Physical'? Not sure either. Haven't brainstorm on that...
Firstly, Monk doesn't have many lightning skills compared to fire, holy, cold and physical. i am not sure about other classes though.
Excluding epiphany, here's the maths:
Lightning - 5 skills, 9 skill runes
Fire - 9 skills, 10 skill runes
Cold - 8 skills, 8 skill runes
And the rest are mostly Holy or Physical
so for now, if i want a 100% lightning build, its going to be very limited to the number of skills i can play with. every character are allowed to use 6 skills at any one time during combat...and there's only 5 lightning skills or 6 if epiphany has a lightning rune skill. the very most, monk players can only play around with the skill runes as there are 9-10 to choose from. its like...there can only be one set of skill build to fully benefit the skill dmg affix. the only difference between various lightning skill builds would be the skill runes. Unless of course we choose to let go of 1-2 lightning skills and use others, that would be the tradeoff. But many wouldn't like that as those skills wouldn't benefit from the affix at all.
Initially while reading up on this new skill affix, i had thought that maybe using physical skills wouldn't be so bad as i still get some partial bonus from another element skill dmg affix. Not the full % bonus. BUT on one condition - i am equipped with weapons that has the same element as the skill affix. It's like...a fair tradeoff, a fair give and take, a fair exchange. get some, lose some. if i want to do this, there's a condition, a criteria. And it's not that easy to get a weapon with a specific element. Had it been that way, there would be MORE different skill builds and players wouldn't mind using any physical skills for their elemental skill builds. Not sure whats it gonna be in the future though. Can only say this much for now.
i am not sure about wizards and witch doctors. i tried to read up on this new skill affix, did some experimenting...but thought i just asked the forums instead and typed out what i had thought. But i presumed the wizard class has almost no physical skills? so they must have quite a lot to play with, be it fire, cold, arcane or lightning. and that many skills builds can easily fully benefit from the skill affix. Much skill builds to play around with.
oh and as for barbarians...i just took a quick look at their skills. quite a lot of physical ones. i wonder how will they ever want to have a certain element skill build. Not just physical. Anybody to say about this for the barbarians?
Any other insights about this skill affix?
lets say my monk uses thunderfury and fulminator. both have lightning damage.
And then i have gears that have the affix "lightning skills deal X% more damage".
After the patch, if i use physical skills, they are not gonna get *any* damage boost at all? not even 1% despite having lightning weapons? is that right?
does this mean that weapons with elemental damage becomes somewhat pointless to have? Like...it doesn't matter if i have a cold, holy, poison, fire, arcane or lightning element on my weapon compare to a weapon with no element? Like...they have no role to play in our total damage output?