c) how exactly % damage works now. Is it just base damage on the weapon? Does socketing a ruby increase the benefit of the % damage? Does it increase elemental damage on weapon?
Technically, the black weapon bug still exists (at least it did at the end of beta). Not sure if it's fixed in the current build, the last bluepost I found was this: http://us.battle.net/d3/en/forum/topic/11365756496#14
They somehow find a different way to describe it but tl;dr: if you have +% elemental damage stuff like Triumvirate in RoS, you want a black weapon. Also, if you use physical damage skills and have "+% to physical damage skills" items you want a black weapon. I'm very easy on Blizzard but they really managed to mess this up again, but I haven't given up my hope they will eventually fix this. Let's see...
If anyone has news on this let me know, otherwise I'm gonna add this as well.
Hotfix (March 11th) Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*
Was this them fixing Black weapons? Or should it have said weapons that deal Physical Damage if that were so?
Exact costs for any enchanting are unknown. No idea about the costs at 60, actually never even bothered to enchant anything on my 60 toons during beta.
I think no one will re-roll "at 60", by the time the Mystic is available you'll be 61-62 and it would actually be smart to save the re-rolls for a couple of hours later - otherwise you increase the gold cost unnecessarily. Re-rolls depend on character level, not item level, so if you re-roll at 60-69 you get worse stats than if you prolong the enchantments until you hit 70.
Why wouldnt you reroll those 60 legendaries? We all have mats up the wazoo and they will be replaced soon enough so cost isnt an issue. Love to put a socket in my weapon and change the bonus on my firewalls to d isintergrate instead of Twister, and switch life regeneration for straight vitality. Little tweaks that will take 20 seconds and maybe last awhile.
Just as a quick question, what mats are required to reroll rares and legendaries at 60? Specifically does rerolling legendaries and rares require common debris?
I'd like to know three things. A) does +% disintegrate improve Archon's disintegrate, and Would Chaos Nexus be increased by +% Disintegrate damage, and c) how exactly % damage works now. Is it just base damage on the weapon? Does socketing a ruby increase the benefit of the % damage? Does it increase elemental damage on weapon?
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Was this them fixing Black weapons? Or should it have said weapons that deal Physical Damage if that were so?