Why would you run on those difficulities if you want loot? Torment increases legendary drop rate so obviously you want to run it as high as possible.
I ran this ~10 times on T4 and got three legendaries. Took like 40 minutes. I'd say that's alright. Althugh it is way too little of a test to determine anything I guess.
It's been clarified by a blue that switching from say, Master to Torment, will increase the legendary drop rate. Not increasing the Torment level. Well, that's as much as we know anyway.
Pretty sure you mistunderstood the Blue. I am very sure that what he or she meant is that the legendary drop rate increases per tick on the torment slider, just as it says it does in game.
It seems I may have, my mistake.
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Why would you run on those difficulities if you want loot? Torment increases legendary drop rate so obviously you want to run it as high as possible.
I ran this ~10 times on T4 and got three legendaries. Took like 40 minutes. I'd say that's alright. Althugh it is way too little of a test to determine anything I guess.
It's been clarified by a blue that switching from say, Master to Torment, will increase the legendary drop rate. Not increasing the Torment level. Well, that's as much as we know anyway.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"