The buff to legendary drop rates was major. It helped fix that feeling of "why the fuck am I killing things?" that I previously had. Now I do feel that loot might be around any corner, and that's exactly how everyone should feel in this genre.
I'm still not thrilled with the overemphasis on +15% damage to <skill> mods on rares, though. I don't think it's added to itemization in any meaningful manner. I think all it has done is created properties which are found frequently, but rarely match up with the skills you're using... so it becomes an "enchant it or scrap it" situation.
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The buff to legendary drop rates was major. It helped fix that feeling of "why the fuck am I killing things?" that I previously had. Now I do feel that loot might be around any corner, and that's exactly how everyone should feel in this genre.
I'm still not thrilled with the overemphasis on +15% damage to <skill> mods on rares, though. I don't think it's added to itemization in any meaningful manner. I think all it has done is created properties which are found frequently, but rarely match up with the skills you're using... so it becomes an "enchant it or scrap it" situation.