That's the problem with D3 loot imo, you've got rares with uninteresting stats which are fairly common and legendaries with awesome stuff which is insanely rare but nothing in the middle. To make a comparison in loot models lets compare a sorc going through loot in D2 and then in D3
D2:
Rare > Cheap Runeword > Spirit Shroud > Vmagi > Tal Armor > CoH. Each adding a new dimension to your character with a rare just being random stats to the runeword giving you a huge boost and then spirit shroud getting you that +1 all skills, vmagi finally some resistances and tal armor so you start building that set and getting that MF rolling before you enter the realms of the godly and put on that insane runeword you've been building. Now without any sort of cheats it still took a very long time to get to the end, but the entire journey was interesting.
D3:
Rare > Rare with 20 more int > Rare with 40 more int > Rare with 60 more int > Legendary. This is how I see it now, you're just constantly hunting for that end-game item with nothing interesting until you get there because the game lacks mid-game loot.
The end game loot needs to be rare but the more common loot that you find up until that point needs to feel like a massive upgrade in itself so that you don't get bored before you get to the end, not just "yay I got 20 more int" that doesn't feel like an upgrade, even if they are getting stronger it makes the player feel like there not improving, not finding anything because theirs nothing substantial about it, it's just boring.
That's the problem with D3 loot imo, you've got rares with uninteresting stats which are fairly common and legendaries with awesome stuff which is insanely rare but nothing in the middle. To make a comparison in loot models lets compare a sorc going through loot in D2 and then in D3
D2:
Rare > Cheap Runeword > Spirit Shroud > Vmagi > Tal Armor > CoH. Each adding a new dimension to your character with a rare just being random stats to the runeword giving you a huge boost and then spirit shroud getting you that +1 all skills, vmagi finally some resistances and tal armor so you start building that set and getting that MF rolling before you enter the realms of the godly and put on that insane runeword you've been building. Now without any sort of cheats it still took a very long time to get to the end, but the entire journey was interesting.
D3:
Rare > Rare with 20 more int > Rare with 40 more int > Rare with 60 more int > Legendary. This is how I see it now, you're just constantly hunting for that end-game item with nothing interesting until you get there because the game lacks mid-game loot.
The end game loot needs to be rare but the more common loot that you find up until that point needs to feel like a massive upgrade in itself so that you don't get bored before you get to the end, not just "yay I got 20 more int" that doesn't feel like an upgrade, even if they are getting stronger it makes the player feel like there not improving, not finding anything because theirs nothing substantial about it, it's just boring.