i dont feel like a lot of ppl are understanding fully what i am trying to say
example: my friend has a level 60 and does 400k dmg with 100k hp and crits for 1 million i just hit level 60 and do 1000 pathetic damage and have 16k hp we fight each other in arena and because skill damage in pvp are based off players total hp pool% and items are negated with flat 30k hp pools the fight is 100% even
This is terrible, and removes all the incentive to go out and farm gear to make your character better at PVP. It sounds about as boring as brawling is now. I'm sorry, I give you credit for at least trying to think of a solution to the PvP problem, but your solution would not improve the game at all and stands no chance of ever being implemented.
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