I actually run Ignite because it burns enemies, which makes the Conflagration passive work that much better (enemies that are hit by fire damage have increased chances of being critically hit).
Are you sure that's better then +more chance of stun and Elemental Exposure? You are running Fire, Ice, Arcane and Lightning damage types, aren't you?
Nope. Just lightning, cold and fire. LL procs Paralysis often enough and I want the additional crit chance to blow things up with EB. It's already powerful enough to stun with LL, time chain Black Hole and Frost Nova, with periodic procs of blind, all while spamming EB nonstop and applying a steady burn to targets outside EB's range for more procs.
There's also one other thing. I can't tell if LL is triggering Electrify at all. Even if it does, it's really just Paralysis at a slightly longer range. 10% additional damage is negligible compared to the bonus 6% crit chance with Conflag (again, for targets outside of EB's range). Ignite's 32% additional damage over 3 seconds for all targets that get hit by an attack is hard to ignore. Haven't tried using Force Weapon for the flat damage boost.
I actually run Ignite because it burns enemies, which makes the Conflagration passive work that much better (enemies that are hit by fire damage have increased chances of being critically hit).
Agreed, Ice Armor is one of those pretty useless skills. Only Frozen Storm is competitive - But it's decent defensively and has a chance to freeze everything around you constantly(With that legendary) without picking up Blizzard. That's useful!
Guess what... Got my hands on such a legendary. Frostburn Gauntlets. I'd like to thank drjdredscythe for hooking me up during his stream tonight.
Here's the potentially broken wizard build, with chances to blind, freeze and stun constantly over and over and over again:
I'll likely be streaming this live tomorrow night so viewers can see its potential.
As a side note, I will be working on a short video showcasing the animation/effects of new spells, runes and passives.
Edit: As for Teleport, it's currently very buggy in the beta. It's not consistent. Sometimes you can Teleport past things, sometimes you can't. Hell, even a wooden chair can block you sometimes.
Haven't really found a use for them yet other than the Frozen Storm rune, which adds a consistent AOE cold effect to trigger Cold Blooded. But it's kind of not needed if you're already running at least one other cold spell in your build (or running a cold follower). In addition, the utility of AP reduction in Storm Armor - Power of the Storm, or additional eDPS from Shocking Aspect, and the massive EHP boost on all levels for Energy Armor outclasses the melee reduction from Ice Armor.
The build focuses on casting waves of spells involving different elements to make the most out of Elemental Exposure. Living Lightning works in hand with Paralysis to keep a good amount of crowd control on mobs. Comet is the cold portion of the spell and also has a chance to freeze for bonus crowd control. Black Hole adds even more crowd control and is the arcane portion of the spell. Explosive Blast - Chain Reaction is fire based and adds to more DPS. A fire based Hydra can also be used instead. Time Warp adds to eDPS, but Force Weapon can also be used. Any armor spell can do, but I prefer Prismatic. The build is actually very flexible and can be built around different runes for different spells. Avoid multiple channeling spells.
Key 4: Energy Armor - Prismatic Armor/Pinpoint Armor or Storm Armor - Power of the Storm
Passives:
Paralysis
Dominance
Astral Presence
Glass Cannon or Cold Blooded (cold follower)
Single cast of Black Hole gives enough time to spam Meteors. Electrocute spam procs Paralysis enough to work with Meteor's Lightning Bind rune well enough to lock most mobs in place. Black Hole's cooldown is also good enough for frequent use (cooldown reduction gear would be great here). Dominance is pretty much mandatory right now for survivability. 20 APoC is enough to make this work (not sure if 30 is even possible anymore barring legacy wands or new, unknown legendary items). Current sample in the most recent Twitch recording. New videos potentially coming soon.
Key 4: Energy Armor - Prismatic Armor/Pinpoint Armor or Storm Armor - Power of the Storm
Passives:
Cold Blooded
Dominance
Astral Presence/Unwavering Will
Evocation
Black Hole's Absolute Zero boosts your next cold spell by 12% per enemy caught in the spell, which makes SS absolutely deadly. Archon is used specifically for elite packs. Arcane Destruction can potentially one-shot elites if your gear is high level enough. It's great for burst damage, otherwise Teleport can be used for increased survivability (cooldown is 3 seconds), or Improved for a whopping 60% increase to all damage. Evocation is used here specifically to make Archon available pretty often. Plays similarly to the current SS-Archon hybrid build. Low APS and 20 APoC is good enough.
Key 4: Energy Armor - Prismatic Armor/Pinpoint Armor or Storm Armor - Power of the Storm
Passives:
Arcane Dynamo
Dominance
Audacity
Unwavering Will
Arcane Dynamo no longer requires hits to trigger, so you can just spam Electrocute whenever to build up 5 stacks. Disintegrate still snapshots the stacks. You can spam Electrocute, throw out a buffed Black Hole, spam Electrocute while mobs are disabled, then channel Disintegrate continuously. Audacity (DPS boost within 15 yards range) and Unwavering Will (DPS/EHP boost while standing still for 2+ seconds) both increase the build's channeling potential. Running 1.77 APS with 20 APoC. Sample toward the end of the most recent stream recording. More videos in the future, maybe.
As seen in these builds, Teleport, Magic Weapon and Energy/Storm Armor are staples in most builds. It's hard to give them up in place of other spells. Teleport could be swapped for Mirror Image, but it's much easier to get into position with Teleport, which is much more important now given how hard mobs can hit in higher difficulties and how poor life sustain is.
Nope. Just lightning, cold and fire. LL procs Paralysis often enough and I want the additional crit chance to blow things up with EB. It's already powerful enough to stun with LL, time chain Black Hole and Frost Nova, with periodic procs of blind, all while spamming EB nonstop and applying a steady burn to targets outside EB's range for more procs.
There's also one other thing. I can't tell if LL is triggering Electrify at all. Even if it does, it's really just Paralysis at a slightly longer range. 10% additional damage is negligible compared to the bonus 6% crit chance with Conflag (again, for targets outside of EB's range). Ignite's 32% additional damage over 3 seconds for all targets that get hit by an attack is hard to ignore. Haven't tried using Force Weapon for the flat damage boost.
Armory | YouTube | Twitter | Clan Site
Armory | YouTube | Twitter | Clan Site
Guess what... Got my hands on such a legendary. Frostburn Gauntlets. I'd like to thank drjdredscythe for hooking me up during his stream tonight.
Here's the potentially broken wizard build, with chances to blind, freeze and stun constantly over and over and over again:
I'll likely be streaming this live tomorrow night so viewers can see its potential.
Armory | YouTube | Twitter | Clan Site
As a side note, I will be working on a short video showcasing the animation/effects of new spells, runes and passives.
Edit: As for Teleport, it's currently very buggy in the beta. It's not consistent. Sometimes you can Teleport past things, sometimes you can't. Hell, even a wooden chair can block you sometimes.
Armory | YouTube | Twitter | Clan Site
Yeah, for higher difficulties, Dominance is the go-to passive.
You know what's funny? On the skill selection screen, Dominance is located where Critical Mass used to be
Armory | YouTube | Twitter | Clan Site
Haven't really found a use for them yet other than the Frozen Storm rune, which adds a consistent AOE cold effect to trigger Cold Blooded. But it's kind of not needed if you're already running at least one other cold spell in your build (or running a cold follower). In addition, the utility of AP reduction in Storm Armor - Power of the Storm, or additional eDPS from Shocking Aspect, and the massive EHP boost on all levels for Energy Armor outclasses the melee reduction from Ice Armor.
Armory | YouTube | Twitter | Clan Site
» Multielementalist Wizard - my favorite one so far
Nov. 24, 2013 beta gear set
Multielementalist wizard in action
The build focuses on casting waves of spells involving different elements to make the most out of Elemental Exposure. Living Lightning works in hand with Paralysis to keep a good amount of crowd control on mobs. Comet is the cold portion of the spell and also has a chance to freeze for bonus crowd control. Black Hole adds even more crowd control and is the arcane portion of the spell. Explosive Blast - Chain Reaction is fire based and adds to more DPS. A fire based Hydra can also be used instead. Time Warp adds to eDPS, but Force Weapon can also be used. Any armor spell can do, but I prefer Prismatic. The build is actually very flexible and can be built around different runes for different spells. Avoid multiple channeling spells.
» Lightning Wizard
Lightning wizard vs. MASS GOBLINS
Single cast of Black Hole gives enough time to spam Meteors. Electrocute spam procs Paralysis enough to work with Meteor's Lightning Bind rune well enough to lock most mobs in place. Black Hole's cooldown is also good enough for frequent use (cooldown reduction gear would be great here). Dominance is pretty much mandatory right now for survivability. 20 APoC is enough to make this work (not sure if 30 is even possible anymore barring legacy wands or new, unknown legendary items). Current sample in the most recent Twitch recording. New videos potentially coming soon.
» Hybrid Sleet Storm Archon
Black Hole's Absolute Zero boosts your next cold spell by 12% per enemy caught in the spell, which makes SS absolutely deadly. Archon is used specifically for elite packs. Arcane Destruction can potentially one-shot elites if your gear is high level enough. It's great for burst damage, otherwise Teleport can be used for increased survivability (cooldown is 3 seconds), or Improved for a whopping 60% increase to all damage. Evocation is used here specifically to make Archon available pretty often. Plays similarly to the current SS-Archon hybrid build. Low APS and 20 APoC is good enough.
» Chaos Nexus Wizard
Arcane Dynamo no longer requires hits to trigger, so you can just spam Electrocute whenever to build up 5 stacks. Disintegrate still snapshots the stacks. You can spam Electrocute, throw out a buffed Black Hole, spam Electrocute while mobs are disabled, then channel Disintegrate continuously. Audacity (DPS boost within 15 yards range) and Unwavering Will (DPS/EHP boost while standing still for 2+ seconds) both increase the build's channeling potential. Running 1.77 APS with 20 APoC. Sample toward the end of the most recent stream recording. More videos in the future, maybe.
As seen in these builds, Teleport, Magic Weapon and Energy/Storm Armor are staples in most builds. It's hard to give them up in place of other spells. Teleport could be swapped for Mirror Image, but it's much easier to get into position with Teleport, which is much more important now given how hard mobs can hit in higher difficulties and how poor life sustain is.
Armory | YouTube | Twitter | Clan Site