Just some random math and theorycrafting, since this post had me thinking about the conversion.IF you have a single hero at paragon 100 and have accumulated no other paragon experience, youraccumulated total experience would accrue to a 116 paragon level, meaning you would have 116 points to spend. This means, if you forego the Core category fields initially, you could fully cap two categories from any of the fields in the Offense, Defense, or Utility trees. This is equivalent to having capped ~17% of the Offense/Defense/Utility trees (as these, unlike Core stats, clearly will have caps)
That was a long post of completly wrong info. You can't max out any category with 50 paragon levels. You should read on how it works, especaially before writing such a long post. You can only spend 1 point every 4 levels into a category. Paragon1 would go into base stats, Paragon2 would net you a point into another page, etc. They announced this, and it is to stop people from just maxing out 1 page first.
This has already been pointed out by someone a hell of a lot more polite than you (see below), but thank you for your thoughtful post!!
The name you're looking for is Glow(Sticks), but there are actually quite a few players with 1000 paragon levels.Oh and btw, in your calculations about what you can do with paragon points you missed the fact that only every fourth paragon point goes into each of the specific categories. If you have 600 paragon levels, you get exactly 150 in each category; you can't just put them all in three categories and neglect main stats.
Just some random math and theorycrafting, since this post had me thinking about the conversion.
Disclaimer/Note; the following assumptions are made,
The paragon 2.0 system in it's current state in the Family and Friends Beta is very close if not ready for release. (unlikely)
The conversion from paragon 1.0 to paragon 2.0 is thought to work as follows; all paragon experience on all softcore (I'm ignoring hardcore since we don't know about dead hc/etc.) characters is totaled, giving a cumulative amount of gained paragon experience that directly correlates to what level you achieve in paragon 2.0 (not necessarily unlikely, but far from a sure thing)
The paragon level you achieve in the paragon 2.0 system awards the same number of paragon points, so paragon 10 = 10 paragon points. (neither likely or unlikely based on current information)
The paragon 2.0 experience chart that was posted on diablofans is taken as correct/accurate for release. (neither likely nor unlikely, though history has shown the p100 chart to have been accurate)
The images of the paragon point system/tabs (Core, Offense, Defense, Utility) is taken as correct/accurate for release. (probably very unlikely)
The datamined Crusader passive that reduces mspeed by 10% but allows you to wield a 2h in one hand is taken as tuned for release. (I'd say unlikely)
The rate that paragon 2.0 experience is acquired will be roughly the same as in the paragon 1.0 system. (unlikely, let's be real)
The average paragon 1.0 experience gain rate on an average "efficient" run means you can get a hero to paragon 100 in 150-200 hours of run time. (not unlikely, but most players can't manage or choose not to do runs netting 70-80million+ exp/hr)
So, let's get to it.
IF you have a single hero at paragon 100 and have accumulated no other paragon experience, youraccumulated total experience would accrue to a 116 paragon level, meaning you would have 116 points to spend. This means, if you forego the Core category fields initially, you could fully cap two categories from any of the fields in the Offense, Defense, or Utility trees. This is equivalent to having capped ~17% of the Offense/Defense/Utility trees (as these, unlike Core stats, clearly will have caps)
BY comparison, if you have, like the player (name unknown*), hit p100-1.0 ten times, you would accrue a paragon 2.0 level of 376, giving you 376 points to spend, and allowing you to cap 7/12 categories or ~60 percent of the Offense/Defense/Utility trees.
IF you wish to fully "cap" each of the offense/defense/utility trees before touching the core stat categories, you would need 600 paragon points, meaning a paragon 2.0 level of 600, or approximately 249.5 billion paragon 1.0 experience, the equivalent of hitting paragon 100-1.0 about twenty-four (24) times! This would be unattainable pre-RoS release, as there are not enough softcore character slots to hit paragon 100 twenty four times. This would take approximately 3600 hours or 150 (24-hr) days to achieve in the current paragon 1.0 system via "efficient" experience runs.
IF you have at least one paragon hero of level 20 or higher, you can completely offset the Crusader's 2h-in-1h passive 10% mspeed reduction.
IF you have at least one paragon hero of level 50 or higher, and spend all your p2.0 points in the movement speed field, you will move approximately as fast in RoS as you do in Vanilla D3, and without getting any mspeed from items.
There's plenty more exciting things to wonder and wait for, but hopefully this nerdgasm of a what-if-post helps excite people for the expansion.
P.S. if anyone can recall the name of the player who hit Paragon 100 (p100) on each class/sex combination that'd be helpful later on, that's whom I'm referring to above
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Disclaimer/Note; the following assumptions are made,
So, let's get to it.
IF you have a single hero at paragon 100 and have accumulated no other paragon experience, your accumulated total experience would accrue to a 116 paragon level, meaning you would have 116 points to spend. This means, if you forego the Core category fields initially, you could fully cap two categories from any of the fields in the Offense, Defense, or Utility trees. This is equivalent to having capped ~17% of the Offense/Defense/Utility trees (as these, unlike Core stats, clearly will have caps)
BY comparison, if you have, like the player (name unknown*), hit p100-1.0 ten times, you would accrue a paragon 2.0 level of 376, giving you 376 points to spend, and allowing you to cap 7/12 categories or ~60 percent of the Offense/Defense/Utility trees.
IF you wish to fully "cap" each of the offense/defense/utility trees before touching the core stat categories, you would need 600 paragon points, meaning a paragon 2.0 level of 600, or approximately 249.5 billion paragon 1.0 experience, the equivalent of hitting paragon 100-1.0 about twenty-four (24) times! This would be unattainable pre-RoS release, as there are not enough softcore character slots to hit paragon 100 twenty four times. This would take approximately 3600 hours or 150 (24-hr) days to achieve in the current paragon 1.0 system via "efficient" experience runs.
IF you have at least one paragon hero of level 20 or higher, you can completely offset the Crusader's 2h-in-1h passive 10% mspeed reduction.
IF you have at least one paragon hero of level 50 or higher, and spend all your p2.0 points in the movement speed field, you will move approximately as fast in RoS as you do in Vanilla D3, and without getting any mspeed from items.
There's plenty more exciting things to wonder and wait for, but hopefully this nerdgasm of a what-if-post helps excite people for the expansion.
P.S. if anyone can recall the name of the player who hit Paragon 100 (p100) on each class/sex combination that'd be helpful later on, that's whom I'm referring to above