Really awesome stuff in this batch. I still hope a lot of those item passives aren't just on rings...my theory, they're just put on Rings to make testing easier, and they'll be distributed appropriately to legendaries in other slots.
That much was stated on the 1st or 2nd batch of datamined stuff.
I'm sure it was. Like many others, I just want to be sure, and one of the few methods of that is seeing it all go live in 5 or so months.
i like the passive with block, but no wizz or WD will use it - you cant expect to trade 50% dmg for that, but ill do crusader for sure with 2H and shield
It's all a matter of what skills you choose, how the cooldowns are affected, and what exact item it appears on. If this kind of affix appears on a Shield (which it seems suited for), I'd love a reason to throw a high block chance Shield on a Wizard. Though, it could just as easily appear on a Helm or even an off-hand.
Honestly, I think that's a big part of what Loot 2.0 is trying to accomplish...getting people out of a mindset that just because their damage NUMBER goes down, there are skill choices that can likely make up for it. Damage per SECOND might go down, but depending on what skills are getting their cooldowns reduced, it could make for better utility over longer-term battles, better survivability, etc. I doubt an affix like that will stack, so I'm sure putting other legendaries on other slots will have plenty of opportunity to make up some of that gap.
Ahhh every single entry for the WD is a nerf. Way to try to lure me back from PoE.
Well, it's a nerf from a previous buff build. It's not really a big deal.
My first thought was the same, like...wow, nerf nerf nerf, but...then I realized, most of the previous datamining had a ton of buffs, so...for a little perspective, most of these were slight rebalance nerfs, as opposed to "crap, now dat's a NEEEEEEEEEEEEEEERF." :-)
Every successful block has a 50% chance to reduce all cooldowns by 1 second.
Yeeees. I love this stuff.
Wow, didn't notice that at first. I wonder if there will be some useful endgame items in RoS comparable to Stormshield, Justice Lantern, Helm of Command and so on... would almost be like CM ;-) (well, not quite)
Bagstone...I wonder if that's the reason Critical Mass might be going away. Or at least visually it looks like that.
I mean, if that particular legendary is something any class can use, then basically it means any class can use a Critical Mass type of build, not just Wizards. Which, I want to say, is something from D2 that a lot of people wanted...the ability to apply certain skills or effects to any class. Path of Exile does that with its skill gems...
Thing is, I like how D3 gives all classes their own skills to make each one innately feel like a different experience. I can't play a Wizard and Demon Hunter identically, even though they have similar kiting or distancing mechanics...in their own way. A CM Barb or Monk would be pretty cool. It'd definitely make Seven-Sided Strike more viable...as well as a pure Defense Barb using one or more Rage Skills.
Really awesome stuff in this batch. I still hope a lot of those item passives aren't just on rings...my theory, they're just put on Rings to make testing easier, and they'll be distributed appropriately to legendaries in other slots.
But yeah, love the looks of these new passive affixes.
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I'm sure it was. Like many others, I just want to be sure, and one of the few methods of that is seeing it all go live in 5 or so months.
It's all a matter of what skills you choose, how the cooldowns are affected, and what exact item it appears on. If this kind of affix appears on a Shield (which it seems suited for), I'd love a reason to throw a high block chance Shield on a Wizard. Though, it could just as easily appear on a Helm or even an off-hand.
Honestly, I think that's a big part of what Loot 2.0 is trying to accomplish...getting people out of a mindset that just because their damage NUMBER goes down, there are skill choices that can likely make up for it. Damage per SECOND might go down, but depending on what skills are getting their cooldowns reduced, it could make for better utility over longer-term battles, better survivability, etc. I doubt an affix like that will stack, so I'm sure putting other legendaries on other slots will have plenty of opportunity to make up some of that gap.
My first thought was the same, like...wow, nerf nerf nerf, but...then I realized, most of the previous datamining had a ton of buffs, so...for a little perspective, most of these were slight rebalance nerfs, as opposed to "crap, now dat's a NEEEEEEEEEEEEEEERF." :-)
Bagstone...I wonder if that's the reason Critical Mass might be going away. Or at least visually it looks like that.
I mean, if that particular legendary is something any class can use, then basically it means any class can use a Critical Mass type of build, not just Wizards. Which, I want to say, is something from D2 that a lot of people wanted...the ability to apply certain skills or effects to any class. Path of Exile does that with its skill gems...
Thing is, I like how D3 gives all classes their own skills to make each one innately feel like a different experience. I can't play a Wizard and Demon Hunter identically, even though they have similar kiting or distancing mechanics...in their own way. A CM Barb or Monk would be pretty cool. It'd definitely make Seven-Sided Strike more viable...as well as a pure Defense Barb using one or more Rage Skills.
Really awesome stuff in this batch. I still hope a lot of those item passives aren't just on rings...my theory, they're just put on Rings to make testing easier, and they'll be distributed appropriately to legendaries in other slots.
But yeah, love the looks of these new passive affixes.