Why not keep the names "Normal/Nightmare/Hell"? These are iconic to the series, and you're just getting rid of them for no good reason. Let me try to anticipate the answer: "Players might get confused".
The main reason is that the tiered Normal > Nightmare > Hell > Inferno system is gone completely; the new system works quite differently and we didn't want the names, which have a history and thus an expected way of working, to make players think the system functions one way (when it in fact functions in a whole 'nother way).
Totally fair feedback, though. Happy to pass it on.
To any blues who may read this, PLEASE reconsider. There is no need to get rid of the classic difficulty names. We're not stupid, we understand the format is changing.
There is no reason to keep the old names. It is a completely 100% different gameplay system, and using the old names will simply create confusion.
Pet looks pretty awesome for WoW. I just hope RoS CE is gonna be rewarding for RoS and not a silly banner design like for Virtual Ticket. Ive seen maybe one person use the banner out of the countess people Ive played with.
Before the Elite/Goblin toast, I'd use my banner all the time.
As for the difficulty change, THANK GOD. W/ Monster Power, there was no reason for the usual slog. When they announced it, I thought Inferno was going to be what Adventure Mode seems to be (w/o the bounties/Rifts). Also, b/c of Monster Power, they can get rid of Magic Find, right? Right?
There is no reason to keep the old names. It is a completely 100% different gameplay system, and using the old names will simply create confusion.
Funny you should mention it: http://diablo.incgamers.com/blog/comments/blizzcon-interview-exclusive-big-magic-find-nerfs-coming-in-reaper-of-souls