1) As was pointed out before, no more monologues. Why was it necessary to have them constantly taunting us and screaming at us? The constant contact between the player and the villain cheapened the final encounters, since we'd already talked to them on the telephone for a solid 2 hours. Diablo 2 never showed us the enemy until we were thrown into the final encounter with them, and it felt quite climactic. In D3, they pestered us every step of the way.
2) WHICH BRINGS ME TO MY NEXT POINT, they felt like villains straight out of saturday morning cartoons. How many times was a line similar to "OH I ACTUALLY DIDN'T NEED THAT PART OF MY PLAN WHICH YOU JUST DESTROYED, HERE IS WHAT I WILL DO NEXT BRO!" uttered? Always telling us plans, always taunting us when we defeated said plans.
3) Cain just kinda expired. No big sad death scene, he just croaked in a shitty old wooden shed. That was not a death scene befitting one of (if not the) most important characters in the entire series.
4) Act 2, oh lawd, act 2. They tried to keep the villain secret, but failed quite horribly. And don't even get me started on Zoltun. Laughing maniacally every time he disappeared, who would have ever assumed he was going to betray us? Why did Blizzard make a character who was supposed to be helping us insanely laugh whenever he disappeared in a puff of smoke?
I'm sure I'll think of more complaints....
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"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.