The reason I'm disappointed with no ladder talk compared to pvp is because ladder was in a way shown in one of the new videos. In the feature video they released, the season icon (leaf) was displayed alongside the Hardcore icon in the "clans" portion of the video where the UI was shown. Also in the datamine from Rob the character creation screen has a seasonal hero checkbox on the character creation screen.
The fact that the ladder icon was shown in the new feature video in the clan ui, even though it was just an icon should lead to mean that there's at least SOMETHING that's been done with ladder development thus far and should have been shared, even if it was in an early stage.
I feel like a lot of people here are being extremely critical here. From what I saw is this:
The release might be pushed into mid-late 2014, due to lack of talk of known features.
The Loot 2.0 is going to be the fucking game changer. Absolutely moviing in the right direction
Crusader is a great class.
Overall This Blizzcon was a WEarcraft Blizzcon, Hearthstone and WoW really took the majority but that's because WoW was on the back burner most of this year. SC2 has nothing to show, and Heroes of the storm is FUCKING INCREDIBLE! Can't wait for that game, seriously if you like Mobas Blizzard is changing the genre.
Am I the only one that finds it extremely weird that they didn't at all mention ladders?
They've already talke a lot about it openly, so it should be pretty much confirmed by now. But why no details?
Perhaps they just aren't in a state to be shown yet.
Diablo III: Gameplay Systems + Crusader
The Gameplay Systems & Crusader panel is up at BlizzCon 2013 and as usual we will be updating live with all the information we gather. Keep that F5 button warm!
The Crusader was a great choice to balance against Malthael
We wanted the Paladin back, but in a darker version. That's what become the Crusader
Knight in scarred armor, versus the Paladin's Knight in shining armor
Design of a new character begins with the silhouette
The shield is an important part of the character, also used as a melee weapon
Lots of concepts were drawn (see pictures below, after panel has ended)
After a lot of brainstorming the team decides on the pillars of the Crusader - big and bulky, cloth and shield
After concepts begins modeling. Once that is done the team goes into production
Several tier armors are shown
For animation everything begins with an idle pose
The flail's physics were specifically made to look very realistic
Shield Bash is showcased. The Crusader charges his shield and shoots out holy damage out of it
The Crusader loves to be up close and personal, but Diablo III already has 2 melee characters. That's why a strong ranged component was added
Wrath is the resource and it generates outside combat, but is also generating with Primary skills
Crusader won't be able to dual-wield, he needs a shield
He starts with 24 skills
Developers experimented with a skill like Zeal, but it didn't work too well. In Diablo 2 you had 2 skill buttons, but in Diablo 3 you have 6. You have utility skills, AoE and other things. Zeal demands you press only it. The visual was also hard to read
In the end though Zeal become a rune for Slash
Fist of Heavens felt so good that the developers still haven't made changes to it since its implementation. Literally its first version is in the game
Heaven's Fury's went through several iterations. The first version was constant beams shooting from the skies below the cursor. Second version was a single beam going after the cursor. The third version is AI controlled and simply follows enemies while the Crusader deals with other monsters
Steed Charge makes the Crusader dash super fast, on the back of a horse and looks quite awesome!
Blessed Hammer is a nice reminder that the Crusader is still at least somewhat related to the Paladin
The Other Classes
Barbarian's new skill is Avalanche. 30 second cooldown. Cooldown is reduced with Fury spent
Wizard is getting a bit more love with the elements, up until now she had mostly Arcane skills
Arcane Orb now has a rune that makes it resemble Frozen Orb from Diablo II
Wizard's new skill is called Black Hole - sucks enemies inside of it. Nothing prepares a good Meteor like Black Hole
The Monk should be the fastest character on the battlefield.
Fists of Thunder's teleport is now baseline
Monk's New skill is Epiphany. Allows all melee attacks to teleport you to your opponent
Demon Hunters should feel a lot more ranged and use more traps
Demon Hunter's new skill is called Vengeance. Every attack you do fires more shots. Rockets, arrows, etc.
Witch Doctor's mechanics aren't 'all there'. One of the fantasies is to be a Pet class. Pets don't do enough damage though. Same goes for being a DoT class
One of his new passives is to make his DoTs last 5 minutes
Witch Doctor's new skill is Piranhas. Enemies affected will take more damage from all sources. Below the water's surface (of where Piranha's spawn) is actually a massive crocodile that swallows enemies whole
Items
The new Artisan is the Mystic - she can Transmogrify and Enchant items
Enchanting lets you chose one property to reroll and offer 3 new, plus the same property, as a new roll
The Loot 2.0 philosophy is: Less is more, Items Support Builds, Rarity = Power
Smart Drop affects Item Type, Items Stats and Skill Affixes
Previously some rolls were 1-100 Strength (for example). Now the range is much lesser: 75-100
Item stats are now separated into Primary and Secondary. All items will have a fixed number of both. It's displayed on the tooltip
Legendary used to be hard to find in the game. Players wanted more of them, but really they just wanted them to be better
The new philosophy for the expansion is "endgame for everyone"
Legendary are still by far the most rare items, but are also the most powerful in RoS, by far
Legendary items will drop at the killed monster's level. If you kill a level 33 monster you can get a level 33 Legendary
All Legendaries are revamped in Loot 2.0
A lot of unique powers are given to them
Frostburn Gauntlets for example increased Cold skills damage by 27% and an effect - 50% chance to Freeze instead of slow enemies
"Grey" text comes up when you hold control over an item - it shows the max and min values of the stats on an item
Examples of new affixes -
Haroutunian Arm Guards - Every time you destroy a wreckable object, you gain a short burst of speed
Illusory Boots - you may move unhindered through enemies
Tiklandian Visage - Horrify causes you to Fear and Root enemies around you for 8 seconds
Thunderfury, Blessed Blade of the Windseeker - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed; This effect jumps to additional enemies
Ninja Gloves and Ninja Boots (Set bonus): (2 pieces) - Your Spike Traps lure enemies to them; (4 pieces) Automatically cast Smoke Screen when you fall below 25% Life. This effect only occurs once every 30 seconds
Q&A
How big is the item stat inflation?
It's a concern we might have in 8-9 years. We love big numbers.
Arcane Sanctuary from Diablo 2. Can it get some love?
We're not going back to the Arcane Sanctuary. Pandemonium Fortress has some aspects inspired from it. When you see the level you'll see a bunch of stuff in there.
In Diablo II character appearances changed if you complete an item set. Any plans to do so in D3?
We haven't talked about anything like that yet. It's not a terrible idea though, it might happen. Our focus right now is to make the set items and their bonuses feel as crazy as possible. It's totally possible we could add visual components.
Gameplay Systems & Crusader Panel Pictures
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Ha. Bagstone.
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No. Never share anything in an early stage.
Ha. Bagstone.
Couldn't agree more.
Ha. Bagstone.
Perhaps they just aren't in a state to be shown yet.
Ha. Bagstone.
It's an awesome item. Shush.
Ha. Bagstone.
The Gameplay Systems & Crusader panel is up at BlizzCon 2013 and as usual we will be updating live with all the information we gather. Keep that F5 button warm!
Update: Pictures are up!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Crusader
How big is the item stat inflation?
It's a concern we might have in 8-9 years. We love big numbers.
Arcane Sanctuary from Diablo 2. Can it get some love?
We're not going back to the Arcane Sanctuary. Pandemonium Fortress has some aspects inspired from it. When you see the level you'll see a bunch of stuff in there.
In Diablo II character appearances changed if you complete an item set. Any plans to do so in D3?
We haven't talked about anything like that yet. It's not a terrible idea though, it might happen. Our focus right now is to make the set items and their bonuses feel as crazy as possible. It's totally possible we could add visual components.
Gameplay Systems & Crusader Panel Pictures
Ha. Bagstone.