1) Will there be any changes to the storytelling mechanics of the game? I.e. make dialogue optional instead of forcing it upon the player through talkative followers and temporary followers, focus more on environment and interaction with enemies rather than background story text (too much tell, too little show - we never saw any evidence of Azmodan being a good battle commander despite being told so, Prime Evil was supposed to be the most powerful demonic being but mechanically was just like normal Diablo, the keep depths are supposedly colder than outside but dont look frozen etc.).
2) Will the musical score resemble more the ambience based score of D3 or will the style shift towards a more melodic or rythmical style of the previous games?
3) Will there be any steps made to differentiate the Wizard and Witch Doctor resource functionality more?
4) Are there any plans to introduce hero slot transfer between regions (if I don't need my character slots on SAE server can i transfer some to Europe instead) or increasing the amount of hero slots to allow for more than two characters of the same class?
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2) Will the musical score resemble more the ambience based score of D3 or will the style shift towards a more melodic or rythmical style of the previous games?
3) Will there be any steps made to differentiate the Wizard and Witch Doctor resource functionality more?
4) Are there any plans to introduce hero slot transfer between regions (if I don't need my character slots on SAE server can i transfer some to Europe instead) or increasing the amount of hero slots to allow for more than two characters of the same class?