I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.
I never liked the idea of MF on gear, and even less for a stat in the Paragon 2.0 system.
As soon as you put MF on a piece of gear or into a point allocation system, it becomes instantly mandatory. No high end player would pass up an opportunity to increase his/her chance to find the best possible gear available, if there's a chance to do so. SO, I say scrap MF stats all together and just leave it as a part of the Valor system. Better yet, implement the valor globe system that we see on console and let us find valor orbs at random, and without a cap.
I really hope they make a decision on what will happen to allocated paragon points on character A if and when character B dies.
I have one HC character creeping its way up to 100 (currently 65), but I grow more weary of playing it when i see posts that indicate that no decision has been made on the subject.
I never liked the idea of MF on gear, and even less for a stat in the Paragon 2.0 system.
As soon as you put MF on a piece of gear or into a point allocation system, it becomes instantly mandatory. No high end player would pass up an opportunity to increase his/her chance to find the best possible gear available, if there's a chance to do so. SO, I say scrap MF stats all together and just leave it as a part of the Valor system. Better yet, implement the valor globe system that we see on console and let us find valor orbs at random, and without a cap.
I have one HC character creeping its way up to 100 (currently 65), but I grow more weary of playing it when i see posts that indicate that no decision has been made on the subject.