Not sure I follow you. As I understand it, in D3, the stats of an item are dependent on the level of the monster that drops it, which is determined by their location in the game and difficulty mode, same as D2. In Inferno, the monster level is determined solely by which act you are in, if you are in MP0, and 63 across the board in MP1 or higher. MP has no impact on the monster level or quality of items, only the frequency at which items drop (by adjusting MF%)
In D3 the potential properties an item rolls is dependent on the iLvl of the item. The iLvl is determined by the monster's level that drops it. If you play Act 1/2 on MP0 it sure as hell will impact the quality of items you drop. It's just that very few people play Act 1/2 on MP0 at this point, so it seems that monster level has no impact in D3.
It just would have been nice if they made each difficulty a little bit different. Maybe in normal we fight Zoltun Kulle. In nightmare we fight his father. In hell we fight his grandfather. In inferno we fight the first of his bloodline. I don't know. Something like that.
I found it extremely boring fighting the same people with the same story for each difficulty.
Errrr.....
Why change something from the two previous games that absolutely didn't need to be changed? Normal/Nightmare/Hell worked just fine, in fact it's pretty obvious that adding Inferno wasn't the greatest of ideas.
I never heard anyone whine about D2 that they wanted to fight Mephisto's grandfather on Hell mode. Quite a bizarre suggestion.
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In D3 the potential properties an item rolls is dependent on the iLvl of the item. The iLvl is determined by the monster's level that drops it. If you play Act 1/2 on MP0 it sure as hell will impact the quality of items you drop. It's just that very few people play Act 1/2 on MP0 at this point, so it seems that monster level has no impact in D3.
http://en.wiktionary.org/wiki/inferno
http://en.wiktionary.org/wiki/hell
Inferno, indeed, is from Latin, and hell seems to basically be Germanic.
Errrr.....
Why change something from the two previous games that absolutely didn't need to be changed? Normal/Nightmare/Hell worked just fine, in fact it's pretty obvious that adding Inferno wasn't the greatest of ideas.
I never heard anyone whine about D2 that they wanted to fight Mephisto's grandfather on Hell mode. Quite a bizarre suggestion.