I'm kind of split on the whole "Torment" thing. There really isn't enough information right now to make any conclusions, but working on the assumption that it is in fact a new format for difficulty modes and not just a new name related to MP, my gut reaction is "ugh". Normal > Nightmare > Hell is a Diablo tradition and I'd hate to see that go away. Still, if it improves the game flow or whatever, then I guess I can't complain.
The stat caps for Critical Hit Chance, Critical Hit Damage and Attack Speed have been removed from the datamined files. The Lifesteal change is new though, so it remains. The other stats like Magic Find have not been touched.
Can't say I'm too mad (or surprised) about this. Diminishing returns is a much better approach than hard caps. With hard caps, everything becomes about 'hitting the cap' and we are back to where we started.
Can't say I'm too mad (or surprised) about this. Diminishing returns is a much better approach than hard caps. With hard caps, everything becomes about 'hitting the cap' and we are back to where we started.
i c wut u did ther