Excellent stuff guys, thanks for the responses. I'm very excited for the future of this program.
And do you guys have a way to accept donations?
Another suggestion, one I'm guessing you guys already have plans for...but seeing all the stats that you are using to calculate the DPS would be nice. Things like Primary Stat Total, Crit / Crit Damage, Weapon Speed (for each weapon and then weapon average maybe).
Shouldn't be too much coding, it's simply displaying the cumulative values you're already using in the DPS calculation.
Also, the DPS calculation is off by about 200 DPS for me, not sure why that would be.
EDIT: Just upgraded an item (increased primary stat by 130) and now it's off by 660.
I have a suggestion that I feel is important to the overall feel and ease of use of the program.
When I add stats to a slot, PLEASE make some kind of visual cue that I have "equipped" that slot already. For instance, there is another DPS program being made on these forums that uses the paper doll visual like you do to add gear, but when you add a piece to that program, it highlights the box green so you know something was "equipped" there.
EDIT: I realize there's a hover box, but something more would be nice and quicker.
Now on a separate note, this next bit is more of a wish I have for a full on gear analyzing program.
I realize the point of the program is DPS, but what the world would really love is a paper doll program like yours that 100% emulates the in game character details sheet. That means incorporating Defensive calculations into this program as well.
A program that feels like you never logged off of Diablo. A program that looks and feels just like you're online and taking gear off and putting gear on and watching ALL the stats change. That would be a truly amazing program. Defensive stats even play a role in DPS since a certain upgrade may be giving me 1000 DPS, but what am I losing to get that DPS? That is a question many people will have to calculate separately in another program to check.
So a ONE STOP SHOP program that could emulate the in game character sheet, all of it, so we could compare items on the AH with ONE program and see every aspect of the impact the new gear would have would be great, and something I am still waiting for.
Well, thank you for your hard work on this great program, I look forward to updates!
EDIT: Question, how do I do dual wield? I can't put a 2nd weapon on in this program?
EDIT AGAIN!:
I just saw your "about" info on the program, I'm glad that your ambitions are to include all calculations in the future! I can't wait for that day.
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And do you guys have a way to accept donations?
Another suggestion, one I'm guessing you guys already have plans for...but seeing all the stats that you are using to calculate the DPS would be nice. Things like Primary Stat Total, Crit / Crit Damage, Weapon Speed (for each weapon and then weapon average maybe).
Shouldn't be too much coding, it's simply displaying the cumulative values you're already using in the DPS calculation.
Also, the DPS calculation is off by about 200 DPS for me, not sure why that would be.
EDIT: Just upgraded an item (increased primary stat by 130) and now it's off by 660.
When I add stats to a slot, PLEASE make some kind of visual cue that I have "equipped" that slot already. For instance, there is another DPS program being made on these forums that uses the paper doll visual like you do to add gear, but when you add a piece to that program, it highlights the box green so you know something was "equipped" there.
EDIT: I realize there's a hover box, but something more would be nice and quicker.
Now on a separate note, this next bit is more of a wish I have for a full on gear analyzing program.
I realize the point of the program is DPS, but what the world would really love is a paper doll program like yours that 100% emulates the in game character details sheet. That means incorporating Defensive calculations into this program as well.
A program that feels like you never logged off of Diablo. A program that looks and feels just like you're online and taking gear off and putting gear on and watching ALL the stats change. That would be a truly amazing program. Defensive stats even play a role in DPS since a certain upgrade may be giving me 1000 DPS, but what am I losing to get that DPS? That is a question many people will have to calculate separately in another program to check.
So a ONE STOP SHOP program that could emulate the in game character sheet, all of it, so we could compare items on the AH with ONE program and see every aspect of the impact the new gear would have would be great, and something I am still waiting for.
Well, thank you for your hard work on this great program, I look forward to updates!
EDIT: Question, how do I do dual wield? I can't put a 2nd weapon on in this program?
EDIT AGAIN!:
I just saw your "about" info on the program, I'm glad that your ambitions are to include all calculations in the future! I can't wait for that day.