Because dual wielding alternates swings, the composite DPS of dual wielding needs to be weighted toward the slower swinging weapon. Let's take the hypothetical case of a mainhand swinging at 1 APS (1 second per swing) while an offhand swings at 100 APS (0.01 second per swing). Let's say the mainhand hits for 10 damage (10 DPS) and the offhand hits for zero damage (0 DPS). Shouldn't 0 DPS always be a DPS decrease?
Well, with the 15% bonus your mainhand will now hit for 10 damage in 0.87 seconds, while your offhand hits for 0 damage in 0.0087 seconds. The total is 10 damage every 0.88 seconds which is 11.4 DPS - a significant DPS improvement!
Obviously this is a purely theoretical calculation. However, the faster a weapon swings, the less its DPS matters for dualwield calculations, because you will spend the majority of your time swinging the slower one. The slower a weapon swings, the more its DPS matters. So if you have a higher-DPS slow weapon and a lower-DPS fast weapon, DW may make sense. If your higher-DPS weapon is fast, you might just want to pop on a shield.
try this out :). MH = high damage weapon = main hand. OH = lower damage weapon = off -hand
Because dual wielding alternates swings, the composite DPS of dual wielding needs to be weighted toward the slower swinging weapon. Let's take the hypothetical case of a mainhand swinging at 1 APS (1 second per swing) while an offhand swings at 100 APS (0.01 second per swing). Let's say the mainhand hits for 10 damage (10 DPS) and the offhand hits for zero damage (0 DPS). Shouldn't 0 DPS always be a DPS decrease?
Well, with the 15% bonus your mainhand will now hit for 10 damage in 0.87 seconds, while your offhand hits for 0 damage in 0.0087 seconds. The total is 10 damage every 0.88 seconds which is 11.4 DPS - a significant DPS improvement!
Obviously this is a purely theoretical calculation. However, the faster a weapon swings, the less its DPS matters for dualwield calculations, because you will spend the majority of your time swinging the slower one. The slower a weapon swings, the more its DPS matters. So if you have a higher-DPS slow weapon and a lower-DPS fast weapon, DW may make sense. If your higher-DPS weapon is fast, you might just want to pop on a shield.
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Indeed.
Well, with the 15% bonus your mainhand will now hit for 10 damage in 0.87 seconds, while your offhand hits for 0 damage in 0.0087 seconds. The total is 10 damage every 0.88 seconds which is 11.4 DPS - a significant DPS improvement!
Obviously this is a purely theoretical calculation. However, the faster a weapon swings, the less its DPS matters for dualwield calculations, because you will spend the majority of your time swinging the slower one. The slower a weapon swings, the more its DPS matters. So if you have a higher-DPS slow weapon and a lower-DPS fast weapon, DW may make sense. If your higher-DPS weapon is fast, you might just want to pop on a shield.