Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
Its actually the opposite. Class-specific items can generally have any affix that a normal item for that slot could have plus a couple extras class-specific resource affixes.
If that is the case, it will probably just balance out in the end ><
Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
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If that is the case, it will probably just balance out in the end ><