http://us.battle.net...lehP!SgU!caZZbY
-Trapper build
Starting inferno build, meant for when you won't even be able to take a single hit. Drop traps, and entangling to keep them back - toast hatred with rain/cluster.
http://us.battle.net...gdXU!Vfh!bbccbc
-Archer build
Once I'm geared, and prior to inferno. Cluster Arrow / Hungering arrow from a decent range, FoK/Vault to kite groups, Shadow Power+Rapid Fire for bosses. With the added dodge, should be able to outright facetank most things. Will be aiming for 30%+ natural dodge, if this is reachable, if not than as high as I can get.
Monk
http://us.battle.net...XSQi!UYZ!acYZac
- Monk tank build
Pretty self explanatory. Starting Inferno Monk build. Killing speed will be INCREDIBLY slow, but it should have a lot of survivability.
Witch Doctor
http://us.battle.net...hQPk!iSW!aaaYZY
-Summon Witch Doctor
I love me some pets! I'll be messing around a lot with this. It'll, again, probably be a starting-inferno build, that once I get gear I'll move out of into something like....
http://us.battle.net...fUiY!efU!aaZYab
-Firebomb
Keep my dogs, and gargantuan, but now instead of being someone who stays back and cycles buffs, debuffs, and walls - I use offensive firebombs, Grasps, and Spirit Barrage weaving to get mana back. This will be my group build, or possibly my main build once I get gear - depending on how easily things die in inferno.
Wizard
This is who I'm most excited about....
http://us.battle.net...cimP!hYc!abaaZZ
Hydra Wiz! Lots of situationals here. Archon and Familiar for the damage, Teleport and Wave of Force due to the squishy nature of this build. Hydra as a primary spell, and Electrocute for its massive arcane power return. I'm hopeing this turns out well, I want this to be my main - although I'll probably play around with hydra flavors.
http://us.battle.net...lZQm!YcV!ZbcbYZ
Meteor Wiz.
Open up on groups with Blizzard, for the slow, Follow up with an electrocute or 2 for up to 17 Arcane power per, Frost Nova into a double meteor for massive damage. Energy Armor to increase Arcane Power to 125, So you can double meteor without losing Prodigy.
I hate barbarian. Sorry.
I hope these will be good once I get myself into the inferno levels. Looking forward to it!
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http://us.battle.net...lehP!SgU!caZZbY
-Trapper build
Starting inferno build, meant for when you won't even be able to take a single hit. Drop traps, and entangling to keep them back - toast hatred with rain/cluster.
http://us.battle.net...gdXU!Vfh!bbccbc
-Archer build
Once I'm geared, and prior to inferno. Cluster Arrow / Hungering arrow from a decent range, FoK/Vault to kite groups, Shadow Power+Rapid Fire for bosses. With the added dodge, should be able to outright facetank most things. Will be aiming for 30%+ natural dodge, if this is reachable, if not than as high as I can get.
Monk
http://us.battle.net...XSQi!UYZ!acYZac
- Monk tank build
Pretty self explanatory. Starting Inferno Monk build. Killing speed will be INCREDIBLY slow, but it should have a lot of survivability.
Witch Doctor
http://us.battle.net...hQPk!iSW!aaaYZY
-Summon Witch Doctor
I love me some pets! I'll be messing around a lot with this. It'll, again, probably be a starting-inferno build, that once I get gear I'll move out of into something like....
http://us.battle.net...fUiY!efU!aaZYab
-Firebomb
Keep my dogs, and gargantuan, but now instead of being someone who stays back and cycles buffs, debuffs, and walls - I use offensive firebombs, Grasps, and Spirit Barrage weaving to get mana back. This will be my group build, or possibly my main build once I get gear - depending on how easily things die in inferno.
Wizard
This is who I'm most excited about....
http://us.battle.net...cimP!hYc!abaaZZ
Hydra Wiz! Lots of situationals here. Archon and Familiar for the damage, Teleport and Wave of Force due to the squishy nature of this build. Hydra as a primary spell, and Electrocute for its massive arcane power return. I'm hopeing this turns out well, I want this to be my main - although I'll probably play around with hydra flavors.
http://us.battle.net...lZQm!YcV!ZbcbYZ
Meteor Wiz.
Open up on groups with Blizzard, for the slow, Follow up with an electrocute or 2 for up to 17 Arcane power per, Frost Nova into a double meteor for massive damage. Energy Armor to increase Arcane Power to 125, So you can double meteor without losing Prodigy.
I hate barbarian. Sorry.
I hope these will be good once I get myself into the inferno levels. Looking forward to it!