I do not really see more than one build per class at the moment due to being easy to switch to any skill (as seen on the recent F&F beta streaming videos). Yes runes will make an impact on the skills but the skill is still going to be close to the core skill.
I agree, the ability to change out skill selections has pretty much ended "builds" as we know them. You can have fun generating some monstrous number of combination possibilities anytime you have multiple variables that relate in a factorial sense. However, you could do the same thing for sandwich possibilities at Subway. It's easy to generate a system with quadrillions of combinations, it only becomes interesting to consider this number when you are forced to pick only ONE.
The difference is that in D2 we had to pick a sandwich and eat it, whereas in D3 we get a sandwich and then sit there and swap out toppings all day. I personally like to eat my sandwich, and think that being able to change skill selections is a horrible idea. For me, much of the end game involved specialty builds. I would build an mf character for a specific area, or try a non-traditional build that I felt may have some potential. These pursuits represented an investment of time, and a sense of finality when skill selections were made. Putting forth the effort to create these builds was rewarding because you would have specialty type characters that others did not have. I would have a Buffing barb, WW barb, Frenzy barb, Singing barb, Goldfind barb, etc, etc. With the current system we will just build one barb that can instantly morph into whatever we want at the time. That sucks!
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I agree, the ability to change out skill selections has pretty much ended "builds" as we know them. You can have fun generating some monstrous number of combination possibilities anytime you have multiple variables that relate in a factorial sense. However, you could do the same thing for sandwich possibilities at Subway. It's easy to generate a system with quadrillions of combinations, it only becomes interesting to consider this number when you are forced to pick only ONE.
The difference is that in D2 we had to pick a sandwich and eat it, whereas in D3 we get a sandwich and then sit there and swap out toppings all day. I personally like to eat my sandwich, and think that being able to change skill selections is a horrible idea. For me, much of the end game involved specialty builds. I would build an mf character for a specific area, or try a non-traditional build that I felt may have some potential. These pursuits represented an investment of time, and a sense of finality when skill selections were made. Putting forth the effort to create these builds was rewarding because you would have specialty type characters that others did not have. I would have a Buffing barb, WW barb, Frenzy barb, Singing barb, Goldfind barb, etc, etc. With the current system we will just build one barb that can instantly morph into whatever we want at the time. That sucks!