PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
What I mean is that on the proposed game page you have the "back to guide" and "go to officla site" links at the top. A forum link to the (in this case) Diablo II forum here and a link to the Diablo II page in the wiki could also fit up there, yes?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Member registration concept (this won't be included in the next update, but just for shits and giggles)
The concept is good, but I think a guide writing tool is not something you should focus on. You're designing a search tool for guides that allows for a wide variety of guides to be gathered in one place from various different sources. Which is great, since the avenues for writing guides will not change once D3 hits, it will still be done predominantly on forums and sites like gamefaqs. But you'll be competing with those sites for no apparent reason, since every guide going up on another site can be added to the guide library. Hosting them on diablostrategy provides no additional benefit other than increased cost and development time and support from you.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Is there a way to add appropriate keywords after a guide has been sumbitted? Say you see a guide and you see an important keyword missing from it.
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Honestly, I don't see why D1 support is relevant. The concept of a build is to allocate limited resources for maximum efficiency. In D2, this takes the form of a limited amount of skill points, stat points and a huge list of randomized items.
In D1, everyone can get max stats and max skills. Items are still a limiting factor, but there's not nearly enough variety to spawn any amount of interesting builds. Everyone does the same thing anyway, so one can't really talk about builds the same way in D1.
Don't bother with it I say, much better to devote that time to more d2 features. Besides, name 10 d2 builds. Now name 10 d1 builds...
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
That's not going to be all that hard though is it?
Somewhere on the page have a list of shields,, their names in the left column and their block values in the right column. These can be wikilinked if someone wants more information. This list can include al shields, both normal and unique.
For Spirit Ward, simply have the right column show an interval.
Runewords are a little more problematic, but are doable. For example, runewords could be included in the same list, however when moused over, the block values of the normal shields which they can be inserted into could become colored blue, while the shields that are incompatible with said runeword would be greyed out. It would be extremely simple I think.
You would however need to tic a box somewhere stating which class you play, as the block values vary depending on class.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Spirit ward is the only one, all other shields, including runewords, have set block values. Though with runewords you'd have to specify a base item as well.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Patch version... It seems reasonable enough to require, but it's only really important if it's between 1.09 or 1.10. That's when the synergy and super rune words start to pop up, and I think most guides out there right now are probably written for 1.10+ anyway.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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To the rest: Ah, I see.
How about a wiki link and forum link at the top along with the official page?
The concept is good, but I think a guide writing tool is not something you should focus on. You're designing a search tool for guides that allows for a wide variety of guides to be gathered in one place from various different sources. Which is great, since the avenues for writing guides will not change once D3 hits, it will still be done predominantly on forums and sites like gamefaqs. But you'll be competing with those sites for no apparent reason, since every guide going up on another site can be added to the guide library. Hosting them on diablostrategy provides no additional benefit other than increased cost and development time and support from you.
Just my thoughts
Does that mean all guides have to be re-submitted?
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
In D1, everyone can get max stats and max skills. Items are still a limiting factor, but there's not nearly enough variety to spawn any amount of interesting builds. Everyone does the same thing anyway, so one can't really talk about builds the same way in D1.
Don't bother with it I say, much better to devote that time to more d2 features. Besides, name 10 d2 builds. Now name 10 d1 builds...
Can you just include like a textbox with just a bunch of links? Ieamn you'd really only have to link to Shields (Diablo II), Unique Shields (Diablo II) and List of Shield Runewords.
Somewhere on the page have a list of shields,, their names in the left column and their block values in the right column. These can be wikilinked if someone wants more information. This list can include al shields, both normal and unique.
For Spirit Ward, simply have the right column show an interval.
Runewords are a little more problematic, but are doable. For example, runewords could be included in the same list, however when moused over, the block values of the normal shields which they can be inserted into could become colored blue, while the shields that are incompatible with said runeword would be greyed out. It would be extremely simple I think.
You would however need to tic a box somewhere stating which class you play, as the block values vary depending on class.
Also, perhaps add a button to add the block percentage on some common shields?
Patch version... It seems reasonable enough to require, but it's only really important if it's between 1.09 or 1.10. That's when the synergy and super rune words start to pop up, and I think most guides out there right now are probably written for 1.10+ anyway.