5 fpa is the fastest that the elemental charge ups can get. you can look on that calculator (here) though it doesnt work for dragon talon.
fpa or frames per attack is just a way of saying how fast the attack is.
5 fpa is 5 attacks per second.
the claw attacks look more like 10 fpa but since you attack with both claws (and get 2 charges) it's actually 5 fpa.
you can usually feel the speed increase when you go up or down a frame. (say going from 8 fpa to 7 fpa).
I....understand. :confused:
Quote from "blood-doll" »
you're a lifesteal fiend!
Dude! I almost never use potions.
Quote from "blood-doll" »
nope it's a hidden bonus
Why would they hide that? Honestly.
Quote from "blood-doll" »
no i meant how long do the "orbs" or stars or charges whatever you call them.. how long do they last on ES
the build above was meant to hit 5 frames (2 hits in 10 frames).
as long as it has 40ias and lvl 11 burst of speed with gear then it will.
it's fastest speed you're not gonna get faster with another bartuc. though it would be more damage and stats.
This part always scares my shit out. How do you know about hits in frames? You realize that sounds crazy, right?
Quote from "blood-doll" »
any build can have max attack speeds regardless of whether or not you use fade or burst of speed. you just have to work harder in your claw and other gear choices when using fade to make sure you hit them.
So burst of speed really is obsolete in light of possible ias from gear alone?
Quote from "blood-doll" »
i am obsessed with crushing blow in conjunction with decrep or amp damage, that's why i don't use dracs (except when ubering).
but if you weren't going for amp or decrepify then i agree that they're awesome.
At least I was sort of on to something with the Dracs. But I was mostly just in it for the life steal.
Quote from "blood-doll" »
sounds too risky for hc.. but fun
I don't even like equipping full juvs. That's part of my problem.
Quote from "blood-doll" »
fade gives damage reduce per level.. that's what makes it amazing. at high level, it gives you a lot of choices about what gear you can use while still maintaining max damage reduce.
Does it say in the skill tree that it does that? I just thought it increased res and that was it.
Quote from "blood-doll" »
ar through items (like fools claws, visionary helms, angelic amulet/rings, enchant) increase your ar more than pure dex can.
I do actually realize that. But I want everything my gear can give me, including the AR from pure dex.
Quote from "blood-doll" »
how long do they last on on ES?
The poison dmg last over 2 seconds.
Quote from "blood-doll" »
yea don't use psn charms with venom.. i agree unfair.
How does one possible know that? I have a new found hate for LoD all over again.
Quote from "blood-doll" »
maybe someday
You should tell everyone about your duels when people always underestimated you and got sloppy. LOL
That's especially unfair since by the time you get to Hell, or heck even Nightmare, that 50 extra damage for 4 seconds isn't doing you that much good anyway. I swear the Assassin has always been D2's bitch when it comes to balance. I realize Trapsins would disagree, and that a few pros that know how to build good Kicksins would also disagree, but c'bon! There's just no room in that world of snobby battle.net freaks for my humble Sin character build.
Wait. I didn't know that about the poison charms. You're saying that when you had Venom activated it made the rest of your poison charms also last only .4 seconds?
Yeah but increasing your dexterity for the Assassin increases attack rating as well as the overall damage done. Venom can be a little frustrating since it lasts about .4 seconds (?) and you have to reactivate it more than Burst of Speed. My problem with Phoenix Strike is the lighting part of it. And this may sound kind of dumb, but it's hard to get just two orbs sometimes when you're attacking really fast. I either go left click, right click really fast to get the meteor, or hold left click until I got all three orbs for cold damage. I don't mind not getting just to the two orbs, but I wish they would drop the lighting prerequisite for Phoenix Strike and just simplify it between fire or cold depending on one orb or three. Thus also allowing a couple more points to be put into just Phoenix or Claws of Fire or Blades of Ice. I also hate, and this is one thing ES rightly corrected, how the orbs are so short lived. Aesthetically they are cool and I wanna just stand in town with them circling around me. But it's also nice just to have your orbs charged up and not so frantically trying to find a monster to use them on. Ya know what I mean, string bean?
My basic philosophy toward the melee Assassin is similar to Zhar's. I dump most stat points into dexterity and bring that attack rating up as high as possible. Then you wanna get all the life leech you can get. I had some 10% Dracs once that were pretty damn sweet, among a combination of other items that had my life leech up to 60 something percent.
So basically, instead of lots of vitality, I just make sure my chance to hit is very high so when life is low, about three direct hits on just about any monsters (not skeletons) would bring my life completely to full. That's my own form of Vitality itself.
I think Fade is completely useless just because it's easy to eventually max out resistances through items alone. For this though I actually do prefer Jade Talons over Bartucs. I also prefer Burst of Speed which leaves no room for Fade as one overrides the other. Increased attack speed + high attack rating + life leech....this is how I survived Hell. I could never do quite as much damage as other builds and classes, but at least I didn't have some cookie cutter build.
I'm still not sure anymore about Phoenix Strike. It's nice in Hell to have options between cold and fire damage though with all the immunities. But next time I might just skip Phoenix Strike altogether and put those points into Venom.
Siaynoq's Playthroughs
Dude! I almost never use potions.
Why would they hide that? Honestly.
Oh, I'd say at least a minute. Maybe two?
Siaynoq's Playthroughs
So burst of speed really is obsolete in light of possible ias from gear alone?
At least I was sort of on to something with the Dracs. But I was mostly just in it for the life steal.
I don't even like equipping full juvs. That's part of my problem.
Does it say in the skill tree that it does that? I just thought it increased res and that was it.
I do actually realize that. But I want everything my gear can give me, including the AR from pure dex.
The poison dmg last over 2 seconds.
How does one possible know that? I have a new found hate for LoD all over again.
You should tell everyone about your duels when people always underestimated you and got sloppy. LOL
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
So basically, instead of lots of vitality, I just make sure my chance to hit is very high so when life is low, about three direct hits on just about any monsters (not skeletons) would bring my life completely to full. That's my own form of Vitality itself.
I think Fade is completely useless just because it's easy to eventually max out resistances through items alone. For this though I actually do prefer Jade Talons over Bartucs. I also prefer Burst of Speed which leaves no room for Fade as one overrides the other. Increased attack speed + high attack rating + life leech....this is how I survived Hell. I could never do quite as much damage as other builds and classes, but at least I didn't have some cookie cutter build.
I'm still not sure anymore about Phoenix Strike. It's nice in Hell to have options between cold and fire damage though with all the immunities. But next time I might just skip Phoenix Strike altogether and put those points into Venom.
Siaynoq's Playthroughs