- World Dragon
- Join Date: 10/21/2006
- Posts: 12,879
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This is a rather standard summonancer build. These are the general points you want to keep in mind:
- Start by getting 3 or 4 skeletons. Max out skeletal mastery before you start maxing raise skeleton and skeletal mage; the numerical bonuses provide far larger increases in damage and survivability to begin with than the percentage increases of the raise skeleton. Max raise skeleton before skeletal mage after that.
- Ignore Poison and Bone Spells until late nightmare, you only need it once you start to encounter physical immune monsters in Act 1 hell, before then the only physical immunes you will encounter are unique monsters that you can run away from: Immune Monsters (Diablo II)
- Put one point in the curses when you get to those levels.
- Go with either corpse explosion or poison nova first so you have them at decent levels by the time you enter Hell.
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