I always complained about the iron maiden curse in chaos sanctuary (poor mercenaries), but now that it's going away I'm starting to think I'll miss it. Chaos sanctuary's going to be pretty boring now that you won't have to tele around like crazy repositioning your mercs
Don't use a merc at all and you WILL have to tele a lot. The game gets 10 times harder without merc, especially in Classic(where mercs are weak) with weaker items.
nerfing monsters: this was a stupid move on blizzard's part.
Well, insta deaths are not fun with max resists. Gloams have bugged damage, so it is nice if they fixed it.
In Classic where you can't get much over 75 res and no absorbtion you pretty much have to skip Plains of Despair every time there are Burning Souls spawned. Or you can clear it but it is much more dangerous(in HC not worth the trouble) and slower than just creating a new game.
Yeah, I've done it. Try dual elements and an item on switch with lower res charges. Its not very hard.
Yeah the game is easy, immunities are not hard they are ANNOYING. They force you to build your class in certain ways or you will have to skip 1/3 of the monsters.
I had a lot more fun playing sorc when there wasn't immunities.
And Iron Maiden: It is better that it's gone than if it is in game but overpowered. It used to be okay before 1.10 you didn't get instagibbed, you had to be cautios but you didn't die on 1 hit. Don't know what they messed up with it in 1.10.
I'm not really disappointed. I didn't expect end game content, like they would add such to this old game. 1.10 added some content but all that wasn't really fun, uber tristram yeah same bosses again with some badass stats? They should have figured something new already to 1.10.
And anyways I'm playing Classic which did only get huge nerfs in 1.10 so 1.13 could only get better in Classic.
So we got respecs, I wouldn't really need them but I guess they are Ok in some cases. Basically your first ladder characters can also be great now. You can make a Barbarian as first character and don't have to worry what weapon mastery you take. You can switch it based on what weapons you find.
They did some skill balancing, but not enough imo. Why did they balance just a few skills? Melee classes will still be a lot weaker than casters or they will at least require very powerful gear to be on par with casters. Anyways even small balancing is good, but they should have put more effort on it.
I would have liked to see some immunity changes on monsters.. They should have been more rare to see. Iron maiden gone is a good and bad thing. They messed it up in 1.10 so why didn't they just change it back to how it was in 1.09, when it was reflecting a lot less which meant that you were able to Whilrwind and such in there without being instagibbed from first hit after IM is cast on you. You only had to be careful not to make long whirls to big crowds.
Anyways I kinda hoped to get more %ED to weapon masteries for barb or +%dmg to whirlwind or synergize whirlwind with something.
Also I think it's stupid that you require so much AR these days(1.10+) to get proper hit %.
Also Amazon should get synergies to Multishot and strafe from GA for example. Bow skills are weak just like every other physical. Wearing loads of CB and OW isn't the real way of making a physical damage character imo. You shouldn't have to rely on 1-3 stats in that way that if you don't have those you will be close to useless in Hell.
If they REALLY fixed the duping of items, it's great. Botting will still be an issue.
Some people have been whining about hacks like TPPK. Yeah they should fix hacks but thats not all, since you can Town Portal kill even without the hack.
They should have made every skill/spell disappear if you cast town portal or something. Didn't they do this for Frozen Orb, Blessed Hammer and Hydras already? So why not just do the same for all?
I think those are the biggest advantages you get.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Well, insta deaths are not fun with max resists. Gloams have bugged damage, so it is nice if they fixed it.
In Classic where you can't get much over 75 res and no absorbtion you pretty much have to skip Plains of Despair every time there are Burning Souls spawned. Or you can clear it but it is much more dangerous(in HC not worth the trouble) and slower than just creating a new game.
Yeah the game is easy, immunities are not hard they are ANNOYING. They force you to build your class in certain ways or you will have to skip 1/3 of the monsters.
I had a lot more fun playing sorc when there wasn't immunities.
And Iron Maiden: It is better that it's gone than if it is in game but overpowered. It used to be okay before 1.10 you didn't get instagibbed, you had to be cautios but you didn't die on 1 hit. Don't know what they messed up with it in 1.10.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
And anyways I'm playing Classic which did only get huge nerfs in 1.10 so 1.13 could only get better in Classic.
So we got respecs, I wouldn't really need them but I guess they are Ok in some cases. Basically your first ladder characters can also be great now. You can make a Barbarian as first character and don't have to worry what weapon mastery you take. You can switch it based on what weapons you find.
They did some skill balancing, but not enough imo. Why did they balance just a few skills? Melee classes will still be a lot weaker than casters or they will at least require very powerful gear to be on par with casters. Anyways even small balancing is good, but they should have put more effort on it.
I would have liked to see some immunity changes on monsters.. They should have been more rare to see. Iron maiden gone is a good and bad thing. They messed it up in 1.10 so why didn't they just change it back to how it was in 1.09, when it was reflecting a lot less which meant that you were able to Whilrwind and such in there without being instagibbed from first hit after IM is cast on you. You only had to be careful not to make long whirls to big crowds.
Anyways I kinda hoped to get more %ED to weapon masteries for barb or +%dmg to whirlwind or synergize whirlwind with something.
Also I think it's stupid that you require so much AR these days(1.10+) to get proper hit %.
Also Amazon should get synergies to Multishot and strafe from GA for example. Bow skills are weak just like every other physical. Wearing loads of CB and OW isn't the real way of making a physical damage character imo. You shouldn't have to rely on 1-3 stats in that way that if you don't have those you will be close to useless in Hell.
If they REALLY fixed the duping of items, it's great. Botting will still be an issue.
Some people have been whining about hacks like TPPK. Yeah they should fix hacks but thats not all, since you can Town Portal kill even without the hack.
They should have made every skill/spell disappear if you cast town portal or something. Didn't they do this for Frozen Orb, Blessed Hammer and Hydras already? So why not just do the same for all?
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)