It takes a while for the game to remain up, don't remember the exact amount.
I didn't pay for the 2nd set of keys (got it from a friend who quit), and it's not cheating, you can do it in a totally legit way by having two user profiles in windows and both running the game separately.
It's 5 minutes. I don't transfer with "friends" anymore. Got screwed too many times. Or maybe I just attracted the wrong kind of people. If it's a little thing I'm not too concerned about, I just join a public game where everyone's in like Act V or something and just transfer quick in Act I.
There should definitely be a better way of managing your overarching inventory, though.
Hm... You're right. I retract my former opinion. Or rather, I'm changing it a bit: dual-immune monsters should not be in the game. I think that's a fair statement for obvious reasons.
I don't get it. Let's remove immunities, but not make the game easier...hrmm...
Immunities were just a quick fix to make a more challenging game that just made a lot builds impossible. I think we should have a more creative way that doesn't limit builds (and thus choice, strategy, and whatever else that comes with that) that makes the game more challenging. As for what it could be, I have no idea. Full immunities are completely unfair, however. High resistances, okay, I'm fine with that. Immunities? No.
Although...
I believe you have a very legitimate point here that I didn't consider:
I don't understand what people want. Everyone complains hammerdins are basically sorcs nothing resists so they are overpowered, but then turn around and complain sorcs blow because of immunities.
I voted in between because I wasn't expecting new content and didn't have as high a perch to look down on the patch from. I do, however, certainly hope they work on fixing more of the 1.12 bugs and nerfing hammers a bit more
It's 5 minutes. I don't transfer with "friends" anymore. Got screwed too many times. Or maybe I just attracted the wrong kind of people. If it's a little thing I'm not too concerned about, I just join a public game where everyone's in like Act V or something and just transfer quick in Act I.
There should definitely be a better way of managing your overarching inventory, though.
Immunities were just a quick fix to make a more challenging game that just made a lot builds impossible. I think we should have a more creative way that doesn't limit builds (and thus choice, strategy, and whatever else that comes with that) that makes the game more challenging. As for what it could be, I have no idea. Full immunities are completely unfair, however. High resistances, okay, I'm fine with that. Immunities? No.
Although...
I believe you have a very legitimate point here that I didn't consider:
Props for that.