That sign quest is actually very satisfying cause I love how compact all those carvers are in that little room. A few flame walls make short work of them.
Maybe you should just keep playing and see what happens. You're allowed to save it just in case you're not satisfied with the outcome. Although I think the outcome is ultimately the same with that little quest.
the end cinematic doesnt change depending on your class. or does it? i cant remember storywise its the warrior who kills diablo. making three different versions of about 5 seconds of screen time. that seems a bit much.
it seems like its the barbs hand in d2, its too big to be any body elses.
I don't know. I don't think it's a bit much. Cause they did it, and since you see their faces you would be disappointed if you played the game with the Sorcerer and then at the end it's suddenly the Warrior and you're like, "Hey, that's not my guy!"
I understand that according to the story, it was the Warrior who ends the game. But it's still nice to see other outcomes even if that is not the official way it ends.
And I have heard people say that about the Barbarian because the hand looks big and I don't think that necessarily makes it true. A gauntlet over a hand could make about any hand seem much larger, depending on the gauntlet itself, I suppose.
I never watched the final cinematic with her. Is it any different?
Pretty much the exact same thing happens. But it was interesting to watch cause she looks different than in her profile picture. You gotta give the first game credit for that actually. Cause in the second Diablo when you see Soulstones being smashed, it's just a gauntleted hand with a hammer and you don't even get to see your character's face up close or anything. That was actually a big disappointment for me.
I understood that Diablo has always been more plot driven that character driven, but with how much time and effort people invest in their characters, you would think you'd get to see a shot or two of your chosen class within the cinematic.
You mean for a good Rogue, right? And yeah, I agree. But once it's high enough, the Rogue suddenly becomes my favorite class to use in the first Diablo. However, since there wasn't much to distinguish classes besides starting attributes and one special dinky spell, you kind of had to enjoy the seperate classes based more on aesthetic values. And personally, I thought the Rogue looked coolest wearing the heavy armor, the voice talent for her was fun to listen to, and watching the end cinematic with her was also the coolest out of the three, I thought.
for poison water supply you get the Ring of Truth. its like +20 to light radius, +15% all resistance, and like +2 to all attributes if i remember right. its pretty good. and what is the name of the helm you got btw?
I don't remember that ring h aving that great of attributes. However, I do feel light radius is underrated. I love having lots of light radius.
um, i feel really slow for asking this, but what is a 'Rev'?
Rejuvination potions? I wasn't sure either, but I think that's how much they cost.
You know, it was a pretty clever way to engage replayability by having the possibility that you may or may not get a certain quest. I remember my first two times playing how I didn't get the King Leoric quest.
It's nice to talk to someone who hasn't played the first Diablo yet. This way, I'll be sort of playing the game vicariously for the first time through you.
Killing Diablo in the first game could be so much more difficult than the second. Cause if you died, you couldn't just run back to where you died and pick up where you left off. You had to save the game and each time I would get a good hit (unless my dexterity was high enough that it didn't matter), I would save it out of fear that I'd get killed and I would have to start all over.
Plus, you aren't just fighting Diablo but all his cronies hanging out with him.
It seems about as proportional as in D2, to me anyway.
Except that you only upgrade attributes and not skills as well. Unless of course you dupe your spell books. Ah, who didn't attempt to dupe in Diablo 2 when it first came out!
What I would do against either the Butcher of King Leoric was if I wasn't able to defeat them at my level, I would just start a new game with the same character. Since you could keep your stats and start over.
Or better yet, you can actually just ignore the Butcher until you're ready to defeat him. Just don't open the door to his shop. His is the one with the ridiculous amount of blood and body parts all over it.
Sometimes I would be as far as the third level of the catacombs then I'd remember to go kill the Butcher and by then he was pretty easy.
My favorite way to kill the Butcher was with the golem. That way you wouldn't give the Butcher the satisfaction of shedding more blood, only earth.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
I don't know. I don't think it's a bit much. Cause they did it, and since you see their faces you would be disappointed if you played the game with the Sorcerer and then at the end it's suddenly the Warrior and you're like, "Hey, that's not my guy!"
I understand that according to the story, it was the Warrior who ends the game. But it's still nice to see other outcomes even if that is not the official way it ends.
And I have heard people say that about the Barbarian because the hand looks big and I don't think that necessarily makes it true. A gauntlet over a hand could make about any hand seem much larger, depending on the gauntlet itself, I suppose.
Siaynoq's Playthroughs
Pretty much the exact same thing happens. But it was interesting to watch cause she looks different than in her profile picture. You gotta give the first game credit for that actually. Cause in the second Diablo when you see Soulstones being smashed, it's just a gauntleted hand with a hammer and you don't even get to see your character's face up close or anything. That was actually a big disappointment for me.
I understood that Diablo has always been more plot driven that character driven, but with how much time and effort people invest in their characters, you would think you'd get to see a shot or two of your chosen class within the cinematic.
Siaynoq's Playthroughs
You mean for a good Rogue, right? And yeah, I agree. But once it's high enough, the Rogue suddenly becomes my favorite class to use in the first Diablo. However, since there wasn't much to distinguish classes besides starting attributes and one special dinky spell, you kind of had to enjoy the seperate classes based more on aesthetic values. And personally, I thought the Rogue looked coolest wearing the heavy armor, the voice talent for her was fun to listen to, and watching the end cinematic with her was also the coolest out of the three, I thought.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
But a person that runs and is on fire toward your enemy, come on, that's pretty gnarly.
Siaynoq's Playthroughs
I don't remember that ring h aving that great of attributes. However, I do feel light radius is underrated. I love having lots of light radius.
Siaynoq's Playthroughs
Rejuvination potions? I wasn't sure either, but I think that's how much they cost.
You know, it was a pretty clever way to engage replayability by having the possibility that you may or may not get a certain quest. I remember my first two times playing how I didn't get the King Leoric quest.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Killing Diablo in the first game could be so much more difficult than the second. Cause if you died, you couldn't just run back to where you died and pick up where you left off. You had to save the game and each time I would get a good hit (unless my dexterity was high enough that it didn't matter), I would save it out of fear that I'd get killed and I would have to start all over.
Plus, you aren't just fighting Diablo but all his cronies hanging out with him.
Siaynoq's Playthroughs
Except that you only upgrade attributes and not skills as well. Unless of course you dupe your spell books. Ah, who didn't attempt to dupe in Diablo 2 when it first came out!
Siaynoq's Playthroughs
Or better yet, you can actually just ignore the Butcher until you're ready to defeat him. Just don't open the door to his shop. His is the one with the ridiculous amount of blood and body parts all over it.
Sometimes I would be as far as the third level of the catacombs then I'd remember to go kill the Butcher and by then he was pretty easy.
My favorite way to kill the Butcher was with the golem. That way you wouldn't give the Butcher the satisfaction of shedding more blood, only earth.
Siaynoq's Playthroughs