PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I think we should go with a 10x10 size for housing. 20x20 seemed like it would be a good size when Scyber and I were planning this out, but in reality, its just too big. 10x10 still allows for comfortable levels, but ultimately, the housing is for private storage.
Exactly. It's not like building a 10x10 house in the town will prevent you from building that big-ass house outside of town if you want. The point of the town is just to have a cohesive center where we can all have a small spot to store items and meet. Big projects will then have to be done outside of town. Like a 20x20 or 30x30 house if you want that.
Quote from "Notch" »
I’m also looking into fixing a bunch of lag issues, specifically the returning blocks after mining them bug.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
So either we get powered minecarts that work like they should, or we get a magical block that accelerates objects that go past it.
Hopefully we'll get the booster block that doesn't require fuel
I'm still not sure on how to structure up the rails. How do we make transporation effective without wasting tons and tons of iron in the process? Preferably without having to chance carts too often either.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
One main corridor 3 blocks wide, mine cart track in the middle. Depth into the rock depends what you're mining of course, and length can always be extended.
I was asking specifically about the railway design
They're still buggy in SMP (survival multiplayer). You should be able to pick them up like workbenches using a pickaxe I believe, but that isn't working right now. If they run off the rail, they will eventually stop from friction or they will stop when they bump into an npc, player, or wall. If either of those things are on the track, they will be stopped too when bumped into.
Ok.
Took a look at minecarts and ecnountered the concept of a Minecart Booster. Anyone familiar with making these, because that would probably be the best way to set up a minecart system inside the mine.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Just make a few carts that have chests, people that mine put the stuff in there and send it up. Then somebody can easily take the goods and send the cart back. Makes mining a whole lot faster.
So basically just fill up a chest and send it back to the entrance? Sounds pretty good I have to say, given that someone is willing to mine for the rest. I'll be happy doing that, but I don't know about the rest of you
I never had a chance to use carts, are there any limitations? Like, can you destroy them and pick them up like workbenches? Do they roll foverer on even ground? Can you stop at any time?
Not every corridor, but just the main arteries - this all depends on the breadth. Once you start getting more than 40 blocks from the access point it becomes a long walk.
How would this be constructed then? 40 blocks seems like a reasonable distance to walk, compared to the cost of actually putting up a railway for that distance.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
As for the mineshafts, they should definitely go down to 5 blocks above the bottom since this is where diamond starts.
That's the beauty of the design. Two more shafts can easily be appened on the way down, meaning tha the floor of the lowest shaft will be exactly at lvl 5. I should expand it and see how it looks.
Should we be designing the mine branches to eventually support inner-rail travel? Not necessarily for transporting goods, but it would cut down on travel time between the work front and access elevators.
It would seem hugely ineffective to just throw up rails everywhere in the actual branches, we ought to get it more ordered than that. A rail running down the main hallway seems like a good feature once we branch off pretty far, but the corridors themselves?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Ok everyone, I threw up a mine design based on what Apoc had already done. It's right next to the huge water tower (the one with the sign outside that says it was a volcano or something). I made a stone arrow in the air as well so you'd see it once you're close.
It's basically a Low Density Branch Mine, but with slightly tighter branches. Branches will go off in western and eastern directions, with a main path that stretches from north to south from which all other braches start. The brilliant thing is that we can easily append new mine shafts to the existing branches when we want to. When we restart we'll probably want a waterlift instead of a huge staircase.
The mine is very safe, as the floor of the lower branches will be on lvl 11, and lava starts to spawn at lvl 10. So whenever HP comes into MP, we won't have to fear dying from sudden lava valves opening. This also means that we basically cover the entire safe spectrum where diamond can appear.
Toches in the branches have all been placed on the northern walls, so you always know which way you're heading.
I wish Notch would allow us to somehow make engines and wheels so we could make little cars and motorcycles for really fast travel. Coal would be the fuel.
I think it's pretty nice to limit it to carts and railway. Makes it expensive to increase travel speed.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Heh welcome Phrozen... If you want you can use my mine across the lake form the /home spawn or emulate it somewhere else.
I REALLY like the basic design of your diamond mine. Definitely superior to what I threw up yesterday in terms of navigation. With a water lift, mining a little higher to avoid lava and a good way to orient yourself down there, we could easily make the whole bottom of the map into a coherent mine system, with the possibility of appending new shafts anywhere.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
You can ease the lag when you're mining a little by performing a new click each time you move to another block instead of holding the button down continuously from block-to-block. This seems to help the server realize you've completed mining a block and it behaves better.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Ok lava can spawn above level 10 now, which sucks.
Also, blocks just keep "popping" back sometimes when I cut them down. Holds true for props like torches as well. I assume this due to it being multiplayer?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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YEEESSS!!!
And it was a good thing, the minecraft forum DEFINITELY needed more bandwidth.
I can't get out of the fucking boat. The server keeps warping me back as soon as I try to leave.
EDIT: And now the boat disappeared...
But don't destroy people's stuff.
I'm still not sure on how to structure up the rails. How do we make transporation effective without wasting tons and tons of iron in the process? Preferably without having to chance carts too often either.
Ok.
Took a look at minecarts and ecnountered the concept of a Minecart Booster. Anyone familiar with making these, because that would probably be the best way to set up a minecart system inside the mine.
I never had a chance to use carts, are there any limitations? Like, can you destroy them and pick them up like workbenches? Do they roll foverer on even ground? Can you stop at any time?
How would this be constructed then? 40 blocks seems like a reasonable distance to walk, compared to the cost of actually putting up a railway for that distance.
That's too bad, how big has our map gotten?
It would seem hugely ineffective to just throw up rails everywhere in the actual branches, we ought to get it more ordered than that. A rail running down the main hallway seems like a good feature once we branch off pretty far, but the corridors themselves?
It's basically a Low Density Branch Mine, but with slightly tighter branches. Branches will go off in western and eastern directions, with a main path that stretches from north to south from which all other braches start. The brilliant thing is that we can easily append new mine shafts to the existing branches when we want to. When we restart we'll probably want a waterlift instead of a huge staircase.
The mine is very safe, as the floor of the lower branches will be on lvl 11, and lava starts to spawn at lvl 10. So whenever HP comes into MP, we won't have to fear dying from sudden lava valves opening. This also means that we basically cover the entire safe spectrum where diamond can appear.
Toches in the branches have all been placed on the northern walls, so you always know which way you're heading.
I think it's pretty nice to limit it to carts and railway. Makes it expensive to increase travel speed.
I'll have to adapt to click mining then it seems.
Also, blocks just keep "popping" back sometimes when I cut them down. Holds true for props like torches as well. I assume this due to it being multiplayer?
Can blocks be made more "hi-res" through texture packs anyone?
Also, can you get custom icons as well as skins? If so, we need a Diablo theme for everything!