"In time long ago, there lived in the Kingdom of Gallowmere a Sorcerer named Zarok. This arrogant, pitiless man hated his fellow citizens for their simple and peaceful ways, so he raised an army of demons and set out to take the realm for his own.The King’s champion, Sir Daniel Fortesque, led the militia into battle against this unholy horde. Songs are still sung of how he spear headed the charge deep into the accursed multitude, how demons fell before him like wheat before the scythe, and how at last, though mortally wounded, he destroyed the sorcerer utterly. Fortesque went down in history that day, as the hero of Gallowmere, and a time of peace began which was to last for a hundred years.
And then the sorcerer returned..."
"The history books tell of a hero, Sir Daniel Fortesque, who single-handedly halted an invasion by the zombie hoards of Zarok the Sorcerer...
...But then, history books are often known to lie.
For years, Daniel Fortesque had regaled the nobles of Gallowmere with wild tales of slain dragons and vanquished legions. The King was so impressed he made Daniel a knight and appointed him head of the Royal Battalion. Of course, it was only an honorary post - Gallowmere had not seen a war in many centuries - but the King liked stories, and Dan was an excellent storyteller. But then evil Zarok the mad magician returned from years in exile. Embittered, and filled with wrath, he threatened to unleash an army of zombies that he had built using the darkest of magic. The King was in desperate need of a hero and knew exactly who he wanted. Sir Daniel was dragged from his bed and thrust at the front of the King's army to face a monstrous enemy. The battle commenced and within seconds Sir Dan fell to the ground, struck in the eye with the very first arrow fired. His wound was fatal and the army was left to fight on without him. Zarok's legions were defeated, but Zarok himself was never found. Embarrassed by Dan's poor show, and realising his subjects needed to feel safe, King Peregrin declared that Sir Daniel Fortesque had died in mortal combat, seconds after killing the sinister wizard. A hero's tomb was erected to Dan, the history books inscribed with tales of his valour. Zarok was soon forgotten, a lost character in history's plays. But Zarok himself never forgot, he lay in hiding, creating a bigger, stronger army of mutated monsters. 100 years later, his scheming complete, Zarok returned..."
The people of Gallowmere believe Sir Daniel Fortesque to be their Hero they even built him a glorious monument to house his corpse, but the truth is, Sir Fortesque fell to the first stray arrow of the battle, and was actually quite the coward.
What people believe and what is true can, and often are, two completely different things. The teachings of Rathma say the world rests on the back of Trag'Oul. This does not mean it actually does.
The Greeks believed Atlas held the skies above his head (in some versions he hold the globe of the world) The Norsemen believed four dwarfs called North, South, East and West held up the skies.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Does anyone else feel like the map and environments kind of don't make sense?
Like the top left is snowy, the top right a desert, the bottom right a humid jungle, the bottom left a breezy forest.
Originally it made more sense yes.
Winds carrying moisture ridden clouds came over from the West over Khanduras, have to drop their payload (water) before going up over the mountain ranges of the Rogue's Pass, as it comes down the other side it makes a desert, Aranoch, then picks up new moisture from the sea then rises up over Nymyr and the other mountains it deposits the water again, as Nymyr is a higher elevation than the Rogue pass, more water needs to be dropped, which makes Kehjistan wetter than Khanduras.
The Barbarian Highlands are frozen as they are the furtherest north you can go, sort of like Anarctica, or the North Pole.
Though is must be said that it is unclear if the Amazon Islands or rather the Skovos Islands now, are the furtherest South you can go, they appear to be some what tropical, so that would lead one to believe they are sort of on the "equator" of the world.
It possible that the druid homeland is now a desert because of the explosion of the worldstone and Mt Arreat.
As proven by multiple volcanic explosions, when they explode they dump all the crap somewhere, covering that area in a thick blanket of ash, and rock.
Also this is either a pretty small planet or there will be more continents later.
Probably is, though not even Meshif has made mention of this yet.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Not really sure, it definitely seems like they made it so that there is only this land mass. But prehaps we might see other continents in future. Prehaps this is only the initial map. Meshif is a seaman for crying out loud, if there is other land masses out there he will know.
SO far there is no mention of them, at least not that I can remember.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
They did it so we would stop asking. At the time of D2, there was no need to so there there really isn't anything out there, as the story of D2 was no where near that area.
D3 seems to have a much more expansive story, and you might go there now in d3, thus the area is needed.
It is similar to the ever expanding in size warcraft map. wc1 has a really tiny map, WCII has a much bigger map, WCIII and even bigger one. I won't go into WOW as it alters a lot of the WCIII map, which didn't really change too much, if anything of the previous map/s.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I just noticed that part of the Diablo 1 map is cut out, the far east is not shown.
Cut out compared to D3 yes, The first map is actually unedited. Many a time people have debated what was to the right of the map, now we know.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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And then the sorcerer returned..."
"The history books tell of a hero, Sir Daniel Fortesque, who single-handedly halted an invasion by the zombie hoards of Zarok the Sorcerer...
...But then, history books are often known to lie.
For years, Daniel Fortesque had regaled the nobles of Gallowmere with wild tales of slain dragons and vanquished legions. The King was so impressed he made Daniel a knight and appointed him head of the Royal Battalion. Of course, it was only an honorary post - Gallowmere had not seen a war in many centuries - but the King liked stories, and Dan was an excellent storyteller.
But then evil Zarok the mad magician returned from years in exile. Embittered, and filled with wrath, he threatened to unleash an army of zombies that he had built using the darkest of magic. The King was in desperate need of a hero and knew exactly who he wanted.
Sir Daniel was dragged from his bed and thrust at the front of the King's army to face a monstrous enemy. The battle commenced and within seconds Sir Dan fell to the ground, struck in the eye with the very first arrow fired. His wound was fatal and the army was left to fight on without him.
Zarok's legions were defeated, but Zarok himself was never found. Embarrassed by Dan's poor show, and realising his subjects needed to feel safe, King Peregrin declared that Sir Daniel Fortesque had died in mortal combat, seconds after killing the sinister wizard. A hero's tomb was erected to Dan, the history books inscribed with tales of his valour.
Zarok was soon forgotten, a lost character in history's plays. But Zarok himself never forgot, he lay in hiding, creating a bigger, stronger army of mutated monsters.
100 years later, his scheming complete, Zarok returned..."
The people of Gallowmere believe Sir Daniel Fortesque to be their Hero they even built him a glorious monument to house his corpse, but the truth is, Sir Fortesque fell to the first stray arrow of the battle, and was actually quite the coward.
What people believe and what is true can, and often are, two completely different things. The teachings of Rathma say the world rests on the back of Trag'Oul. This does not mean it actually does.
The Greeks believed Atlas held the skies above his head (in some versions he hold the globe of the world) The Norsemen believed four dwarfs called North, South, East and West held up the skies.
Winds carrying moisture ridden clouds came over from the West over Khanduras, have to drop their payload (water) before going up over the mountain ranges of the Rogue's Pass, as it comes down the other side it makes a desert, Aranoch, then picks up new moisture from the sea then rises up over Nymyr and the other mountains it deposits the water again, as Nymyr is a higher elevation than the Rogue pass, more water needs to be dropped, which makes Kehjistan wetter than Khanduras.
The Barbarian Highlands are frozen as they are the furtherest north you can go, sort of like Anarctica, or the North Pole.
Though is must be said that it is unclear if the Amazon Islands or rather the Skovos Islands now, are the furtherest South you can go, they appear to be some what tropical, so that would lead one to believe they are sort of on the "equator" of the world.
It possible that the druid homeland is now a desert because of the explosion of the worldstone and Mt Arreat.
As proven by multiple volcanic explosions, when they explode they dump all the crap somewhere, covering that area in a thick blanket of ash, and rock.
Probably is, though not even Meshif has made mention of this yet.
SO far there is no mention of them, at least not that I can remember.
D3 seems to have a much more expansive story, and you might go there now in d3, thus the area is needed.
It is similar to the ever expanding in size warcraft map. wc1 has a really tiny map, WCII has a much bigger map, WCIII and even bigger one. I won't go into WOW as it alters a lot of the WCIII map, which didn't really change too much, if anything of the previous map/s.
Cut out compared to D3 yes, The first map is actually unedited. Many a time people have debated what was to the right of the map, now we know.