Ok now I feel really stupid, because the formula in my first post is for firebolt. So ignore that one.
However, the damage listed... ok I have no fucking idea whatever damage this will end up in. Rnd [10] means a random number between 0 and 9, but that sure as hell doesn't add up to the listed min/max damage (which comes from Jarulf's guide and must be considered correct. Somehow). Even if we assume that the min and max damage comes from adding together all the damage that the flames can cause, it still doesn't make any sense.
Just leave it as is, because I have no idea what's going on.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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The above is the correct damage calculation, but the displayed damage in the calculator is a constant 12-66, regardless of what spell level or magic amount you input :confused:
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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However, the damage listed... ok I have no fucking idea whatever damage this will end up in. Rnd [10] means a random number between 0 and 9, but that sure as hell doesn't add up to the listed min/max damage (which comes from Jarulf's guide and must be considered correct. Somehow). Even if we assume that the min and max damage comes from adding together all the damage that the flames can cause, it still doesn't make any sense.
Just leave it as is, because I have no idea what's going on.
It works when you select a class, but not before then.
The above is the correct damage calculation, but the displayed damage in the calculator is a constant 12-66, regardless of what spell level or magic amount you input :confused: