not sure how the WD movement skill works, but at least for the Monk that i know, it may not be faster, but it's definitely safer since you can't be hit while running in incorporeal form. so it seems pretty balanced to me.
what i'm more curious about are the skills they plan to implement. i'm sure there's gonna be more traps. but i have no idea about any close range abilities other than Fan of Knives that we've seen so far. sure, grenades can be fun, but you got to keep your distance if you can't fight them off very effectively in close range.
what i'm more curious about are the skills they plan to implement. i'm sure there's gonna be more traps. but i have no idea about any close range abilities other than Fan of Knives that we've seen so far. sure, grenades can be fun, but you got to keep your distance if you can't fight them off very effectively in close range.