i liked the assassins traps that functioned more like turrets then pitfalls, im hoping those return in some fashion
i can see the grenades transforming into smoke bombs or poison gas that kinda stuff, napalm that stays on the ground.
The DH does have one that has a spinning blade that attacks enemies that walk next it. However, if you place more than one of them, the saw blade will shoot between the two of them. I love the strategic feel of this trap.
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So, after looking at the traps for the DH, I am curious to how runes will change what these traps do. There are no real elements to change. You can make the radius bigger, or reset traps for multiple uses. Ideas?
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The DH does have one that has a spinning blade that attacks enemies that walk next it. However, if you place more than one of them, the saw blade will shoot between the two of them. I love the strategic feel of this trap.
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team