Cold Snap vs Bone Chill: Better for packs of 3 elites or less.
Shock Armor - Shocking Aspect: This DOUBLES your Energy Twister damage!!!
Teleport - Fracture: Allows you to Freeze/DPS any monsters on your screen at once.
Evocation - Makes single target perma-freeze possible w/Cold Snap.
Please note: You require physical res of 700 unbuffed, playing with a Barb brings this to 1000.
I have 1.71 Attack Speed
41% Crit hit chance
30kdps
I can steam roll act 3 with a barb.
Word.
whats ur armor(unbuffed) and life? Seems like u would get 1-2 shotted most of the time without energy armor?
Hi guys on the subject of EHP, I've been testing this out with a naked (gasp!) wiz
Theres a damage range to hits so I have listed the max:
Colossal Gol - 159k (the big hit)
Phase beasts(elite) - 128k (bonus! Firechains 29k)
Swift skull cleaver - 177k
Demonic tremor - 160k dodgable big hit, 100k 1hand hit
I was also under the impression that elites get a 25% dmg boost? Can someone confirm
Testing was done till 30sec death timer respawn reached and I remade
So it looks like 180k is the min you can get away with atm
I also dont think you should include dodge chance in EHP calcs for force armour. However successful hits will often 'bleed' through if you're dancing on the edge.
Really appreciate that info That would put the max damage around 200k if you factor in +25% elite damage. I dont have it confirmed but it's the only number thrown around that I've seen. That gives another potential threshhold of about 164k to optimize Force Armor usage for those hits, 148k if you ignore the skull cleaver.
If I take into accout the naked armor and resists of 60 and 17 respectively (with Glass Cannon, if you didn't have Glass Cannon it will be a bit different) that 177k hit is actually 190k base damage using a calculated total damage reduction of around 7% naked. That means the thresshold would be 176k EHP for the elite skull cleaver, 159k EHP for the other hits. For comparison the other mob damage is expectected to have a max damage around 159k for elites, so the elites can hit as hard as normal tremors and Gols.
With around 120k EHP a normal skull cleaver would hit for 70k or a little over half your health if you have Force Armor. The Tremor would likewise bleed through for around 50k or a little below half your life. Elite versions would hit for around 238k and 215k respectively so a skull cleaver would practically one shot you with 120k EHP while the tremor would smash for some 70% of your health. That actually sounds about right.
I don't suppose you tested the fireball damage from the Molok's (or whatever they're called) and those other fireball hurling guys in Act 3, or any bosses?
EDIT: Those thressholds would be mostly optional because, as Morphos said a few posts up, these attacks should be avoided. I do want to add that trying to avoid elite tremor attacks is easier said than done because they're rediculously fast. With 12% movement speed if I run continuously I still can get caught and hit, so if you farm that part of Act 3, the higher EHP threshhold should be considered, imo.
elite tremors hits are not easy to avoid by any means they are way too fast, so I think the optimal ehp to famr an area with them would be around 150-160k EHP.
I have 124k EHP with my current gear and I get one hited by demonic tremor champion of act 3 recently, although I got force armor up
what am I missing?
demonic tremors have 2 different attacks, the "2 claw" or whatever attack will 1 shot u with that EHP(around 120), so u can either avoid places with tremors or up your ehp a little(I think 150k EHP) should be sufficient not to die in one hit to that double attack, but there will be some good damage bleeding through force armor.
I doubt it, 500 dex will give you 20% dodge AFAIK. That is a TON of mitigation considering that most people think of dex as a wasted stat on a wizard. That said, 500 might be a bit too much and there is really no point in going over it imo, considering that 100 gives you 10% AFAIK. So i think that if you can grab relatively painless to your other stats, do it.
100 will give u 10% as base, I have like 650, thats like 23% dodge, though I never looked for dex, those were bonus stats, but the dodge has saved me a few times though its not something to rely on....
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elite tremors hits are not easy to avoid by any means they are way too fast, so I think the optimal ehp to famr an area with them would be around 150-160k EHP.