This isn't technically a nerf its a bug fix. Critical mass works perfectly fine. The problem was the outrageous number of times Magic Weapon: Venom seemed to proc it. Anyone could see there wasn't something quite right. My skills were resetting completely from just the venom ticks alone. Even IF it was working as intended 100 to 0 locking a boss would have been nerfed regardless. I'd rather venom proc it less than have an ICD put on it cause than on aoes i still get pretty fast resets.
Hopefully nobody beats inferno mode again and makes a video for a while with a wizard cause i don't want to be forced to reroll. J/king LoL From the looks of their wording this is directly related to how much Magic Weapon: Venom proc'ed critical mass. I hope they don't nerf signature spells next.. I'm pretty sure every build includes tho.
The most logical nerf to this build would be an internal CD on critical mass unless its some sort of bug causing it to proc so much with venom weapon because it is seriously night and day with vs without magic wpn venom. Just for funsies i dropped force armor and switched to Shock Armor: Shocking Aspect. When you crit you hit with 35% wpn dmg. I must say this had hilarious results as entire packs of mobs just straight up exploded in 3-4 casts of living lightning and because its lightning damage mobs were basically stun locked with paralysis. To bad I get one shot by everything without FA or I would use shocking aspect for sure lol
May I ask for more specific stats? I'm trying to decide upon whether to go for this or to keep trying my full dps build where I won't survive 1 hit from anything, but I have the ability, if I don't screw up, to avoid all damage. Honestly, I'd prefer being able to withstand damage rather than having to avoid it, some mobs are just too damn hard (jumping monkeys and such)
25% Crit, about 25k damage, 1.9 APS, 250 res all and 300 res to fire, 900 Life regen with galv and around 21k life.
I need vitality that is for sure because Belial's fist attack one shots me. I found it takes about 27k life to stop getting one shot by that. Just not having any luck finding vitality gear so far not even on the AH. Judging by the numbers A1 is about 20k, A2: 30k, a3: 45k, a4: 60k to avoid getting one shots with FA up at least on the bosses. I'd say my gear is relatively poor for A2 but every upgrade lets me progress a little farther and I'm pretty sure that is what Blizzard was looking for. I don't see this getting nerfed anytime soon because unlike the FA/0Vit build I still need to actively upgrade my gear and I can't just mindlessly spam WoF and DS. I still get caught with them on CD if RNG hates me or I choose to use them at a bad time and its bad news bears after that.
The only change I might see coming is a possible ICD of 1-2 seconds on critical mass cause this build literally resets Archon almost instantly and that is a 120 second CD lol ;). No reason really to nerf diamond skin or the like because the more life you get the worse the skill becomes. I've been contemplating dropping DS actually and picking up Teleport: Wormhole because there are times when no matter how much i cast it diamond skin gets instantly knocked off. Teleport would be a pretty solid option for escaping those pesky vortex mobs.
A mage on Asia just killed Diablo on Inferno in 2 minutes with a CM centered build + venom weapon. The FN spam is just ridiculous.
Yes, this is how quickly my skills usually reset as well and why I believe they will put an ICD on it. As a side note Diablo sounds AWESOME in which ever language that is. It sounds like the guys from the Stargate movie lolol.
*Edit* As a note this is a very anti-diablo version of the build. Has 0 effect on a boss like Belial who can't be frozen.
How did you determine to use Lightning Man over other abilities in the tree?
What about Lightning Blast or Arc Lightning? or what about Forked Lightning, can the extra attacks crit as well?
Because of the number of times Living lightning hits the target and thus number of chances to crit and proc critical mass. It procs so quickly that I stand and tank Inferno butcher and even got credit for taking 0 damage from him for the "Untouchable" achievement because diamond armor literally never fell off the whole fight.
This is my personal version of the build and the only elites I can't kill are Vortex/Fire chains/Molten and Jailor/Desecrators.. but quite frankly who could on Inferno mode anyway. Living lightning + magic wpn venom proc critical mass even while you are on the move because of the way it deals damage where as you would have to stand and cast any other options over and over to get the same effect. Yes forked lightning's and arc lightning's extra hits can generate procs you just have have less mobility.
Hopefully nobody beats inferno mode again and makes a video for a while with a wizard cause i don't want to be forced to reroll. J/king LoL From the looks of their wording this is directly related to how much Magic Weapon: Venom proc'ed critical mass. I hope they don't nerf signature spells next.. I'm pretty sure every build includes tho.
25% Crit, about 25k damage, 1.9 APS, 250 res all and 300 res to fire, 900 Life regen with galv and around 21k life.
I need vitality that is for sure because Belial's fist attack one shots me. I found it takes about 27k life to stop getting one shot by that. Just not having any luck finding vitality gear so far not even on the AH. Judging by the numbers A1 is about 20k, A2: 30k, a3: 45k, a4: 60k to avoid getting one shots with FA up at least on the bosses. I'd say my gear is relatively poor for A2 but every upgrade lets me progress a little farther and I'm pretty sure that is what Blizzard was looking for. I don't see this getting nerfed anytime soon because unlike the FA/0Vit build I still need to actively upgrade my gear and I can't just mindlessly spam WoF and DS. I still get caught with them on CD if RNG hates me or I choose to use them at a bad time and its bad news bears after that.
The only change I might see coming is a possible ICD of 1-2 seconds on critical mass cause this build literally resets Archon almost instantly and that is a 120 second CD lol ;). No reason really to nerf diamond skin or the like because the more life you get the worse the skill becomes. I've been contemplating dropping DS actually and picking up Teleport: Wormhole because there are times when no matter how much i cast it diamond skin gets instantly knocked off. Teleport would be a pretty solid option for escaping those pesky vortex mobs.
Yes, this is how quickly my skills usually reset as well and why I believe they will put an ICD on it. As a side note Diablo sounds AWESOME in which ever language that is. It sounds like the guys from the Stargate movie lolol.
*Edit* As a note this is a very anti-diablo version of the build. Has 0 effect on a boss like Belial who can't be frozen.
Because of the number of times Living lightning hits the target and thus number of chances to crit and proc critical mass. It procs so quickly that I stand and tank Inferno butcher and even got credit for taking 0 damage from him for the "Untouchable" achievement because diamond armor literally never fell off the whole fight.
http://us.battle.net/d3/en/calculator/wizard#bdSROX!Vfg!caYbYa
This is my personal version of the build and the only elites I can't kill are Vortex/Fire chains/Molten and Jailor/Desecrators.. but quite frankly who could on Inferno mode anyway. Living lightning + magic wpn venom proc critical mass even while you are on the move because of the way it deals damage where as you would have to stand and cast any other options over and over to get the same effect. Yes forked lightning's and arc lightning's extra hits can generate procs you just have have less mobility.
5:51 am EST May 24th Just stopped playing for the night and it was still working. Bad RNG. I run minimum of 25% crit for this build.