I can understand if people are opposed to Indigo Meteor because of its major drawbacks:
1) Close range to cast (the two videos I have seen of Meteor show it to cast right in front of you)
2) Low chance (from the video I saw) that Indigo Meteor will ever hit the same target, unless it is one of the largest model enemies that are standing still
3) Delay of the spell, so to hit with it you are probably going to get hit, unless it is the first cast right after a Frost Nova.
This all leads me to still like other long range spells, regardless of channel or not. If a Barbarian or other melee class is holding aggro, thats great, but if you are aggro'd... I'd rather start firing from further away. Just my thought on the meteor-hate debate
it's simple.... we use the slow time + frost nova...
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Arcane we already explained to him how Meteor is the highest dmg spell over and over and over and over to him. The kid is just an idiot and refuses to listen.
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
1) PvP builds couldn't be further from my mind because, frankly, the gear disparity in Diablo is HUGE. The first people to tackle inferno successfully will have such a gear advantage that they could probably walk you over with teleport + spectral blade. Figure out how to clear inferno before you worry about PvP.
2) Channeled abilities are even worse in PvP. I would definitely take Frost Nova AND Wave of force AND Teleport for PvP thanks to the ridiculous amounts of get-to's a PvP Barb/Monk could potentially have.
And the dmg immune/dmg reduce of the barb monk
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
"Meteor cost too high, good for one hit wonder if you can hit and if it does the max damage but Arcane torrent with Disintegrate will do more damage in the same amount of time, throw in the supposed cast time of 3 seconds for meteor and ease of missing and lower chance of critical compared to disintegrate. Trash."
Arcane Torrent's Disruption rune effect only increases damage 120% with skills that deal Arcane damage. It would definitely go great with Disintegrate, as you noted. The effect last 6 seconds. (120% Increase dmg) so here's some math that I"m thinking of. After you cast AT on a target, you probably only have about 5 seconds left of the 120% increase.
---------- Disintegrate-(Crimson Rune) -- 188 - 234 Arcane damage per second. The average is 211/sec. Obviously, it increases over time, but best case scenario and for the sake of discussion, we'll take the averages/sec.
211 damage X 120% increased dmg = 464 damage
464 damage X 5 seconds = 2321 Arcane Damage total
Arcane Torrent cost - 20 AP
Disintegrate cost for 5/sec - 100 AP TOTAL - 120 AP cost to take advantage of Disintegrate's powerful damage potential
---------- Meteor - Indigo - (Meteor Shower)- Unleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.
Again, take the average of each meteor - 161 damage.
161 damage X 14 meteors = 2296 damage total
Meteor cost - 60 AP TOTAL - 60 AP to do the same damage, without any % damage increases, for CHEAPER. ----------
Frost Nova - Crimson Rune - Enemies take 110% more damage while frozen or chilled by Frost Nova. An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage.
THEN USE
Ray of Frost - Crimson Rune - Damage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.
Again, taking the average per/sec, 401.5/sec
401.5 X 110% increase damage = 843.15 damage
843.15 X 4 seconds = 3372.6 damage total.
Frost Nova cost - 0 AP
RoF cost for 4 seconds - 116 TOTAL - 116 AP to do more damage at same cost (just about) as ArcTorr/Disint combo.
--------
Or swap out RoF with Slow Time (I wouldn't, I appreciate the stun effect from RoF) and take advantage of the 140% increase in damage !!! When Frost Nova/Slow Time 'capture's' enemies, then Ray of Frost starts looking better than Disintegrate. And Meteor stands on its own.
Just my thoughts,
DKR
Nice find on the frost combo!
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
OP, your build is trash. You have zero arcane power generation and you rely on 2 HIGH DRAINING arcane power abilities to debuff (torrent) + then deal damage (disintegrate).
Furthermore, channeled abilities ARE ABSOLUTELY GARBAGE in Diablo compared to fire and forget abilities.
what dat guy said
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
So while you sit there, dick in hand channeling arcane torrent for 3 seconds to meet the cost of Meteor ive already cast Meteor+something else.
If you want to use use Arcane Torrent for one tick of BASE AT damage to get the 120% buff then go to Disint, it still wont beat out Meteor+one spell
sorry. Meteor fucking OP!
The ONLY downfall to meteor is the high cost, that's it. If you have to have a long sustain fight and you lack good arcane regen ATbase+Disint+Disint+Disint+Disint+ATbase/Disint (latency pending) could very well beat Meteor + Filler + Filler + Meteor/Filler +Meteor/Filler (latency pending) + Filler.
However if your finding that Arcane Regen is not a problem then Meteor beats it out hands down. If you have rank 7 runes, im assuming regen is not going to be a problem with the gear.
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
You obviously don't know why Arcane Torrent... it gives 120% damage to arcane spells, that is why it is there..... Hey on the Meteor time I had to google it.... everything else is still true. You would still add it to Arcane torrent if it is arcane.
Ya just stop there, that is a great way to debate....
for argument sake lets say you are able to control your AoE and hit everything with torrent or meteor kay?
Arcane Torrent crimson rune increases arcane dmg to 120%!!! after it first hits
base AT +120%AT +120%AT = doing this in my head lands one cast of AT to be around 800 dmg, so good right?
Now let us take Meteor and use the Indigo rune shall we?
Take the avg of 139-189 139+182 /2 = 164 now x14 = 2296
2296 vs 800 ya ok is it that hard to pick? Now lets add some realism, assuming that only 1/2 your meteor hits via RNG its still what? 1150 dmg?
Now lets use Crimson Meteor Rune instead of Indigo... whats that it does near identical avg dmg per 1 cast?
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
you have NO idea what you're talking about Meteor has no cast time, where did you get a 3 second cast time? after meteor hits it leaves a fire aoe in the location in landed in. Meteor runes are better than Arcane Torrents as well.
Luckily i skimmed through your post and read your meteor comment to know you have no idea what you're talking about and stopped there.
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
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it's simple.... we use the slow time + frost nova...
for he to-day that sheds his blood with me
shall be my brother..."
for he to-day that sheds his blood with me
shall be my brother..."
And the dmg immune/dmg reduce of the barb monk
for he to-day that sheds his blood with me
shall be my brother..."
Nice find on the frost combo!
for he to-day that sheds his blood with me
shall be my brother..."
what dat guy said
for he to-day that sheds his blood with me
shall be my brother..."
If you want to use use Arcane Torrent for one tick of BASE AT damage to get the 120% buff then go to Disint, it still wont beat out Meteor+one spell
sorry. Meteor fucking OP!
The ONLY downfall to meteor is the high cost, that's it. If you have to have a long sustain fight and you lack good arcane regen ATbase+Disint+Disint+Disint+Disint+ATbase/Disint (latency pending) could very well beat Meteor + Filler + Filler + Meteor/Filler +Meteor/Filler (latency pending) + Filler.
However if your finding that Arcane Regen is not a problem then Meteor beats it out hands down. If you have rank 7 runes, im assuming regen is not going to be a problem with the gear.
for he to-day that sheds his blood with me
shall be my brother..."
for argument sake lets say you are able to control your AoE and hit everything with torrent or meteor kay?
Arcane Torrent crimson rune increases arcane dmg to 120%!!! after it first hits
base AT +120%AT +120%AT = doing this in my head lands one cast of AT to be around 800 dmg, so good right?
Now let us take Meteor and use the Indigo rune shall we?
Take the avg of 139-189 139+182 /2 = 164 now x14 = 2296
2296 vs 800 ya ok is it that hard to pick? Now lets add some realism, assuming that only 1/2 your meteor hits via RNG its still what? 1150 dmg?
Now lets use Crimson Meteor Rune instead of Indigo... whats that it does near identical avg dmg per 1 cast?
for he to-day that sheds his blood with me
shall be my brother..."
Luckily i skimmed through your post and read your meteor comment to know you have no idea what you're talking about and stopped there.
for he to-day that sheds his blood with me
shall be my brother..."