You do realize that they've said early on that they're going to make it fully possible to skip the content of Diablo III, so that the people who want to do the story and all can, and everyone else that's been playing the game for a long time is not forced to? I don't know if they're still sticking to it, but that's the last I heard on it, which was last year some time. I don't see why this should be an issue, then. (Not that it looks like I'm going to want to skip it all, because so far it's looking very good.)
Not letting Teleport go through walls, obstacles, and so on, and placing a huge time limit on it like this is making the skill nearly useless. I can understand the radius limitation, but not letting you go through walls, when there are so many of them, as well as obstacles- there just won't be much a point any more and I can promise you it would be a useless skill like Telekinesis is in Diablo II.
It's too much of an extremist approach to it.
Are you kidding me?
Teleport is the fastest way to get from point A to point B. You can just instantly move yourself around, and don't forget RUNES.
I'm sorry, but going through walls is not skiping story and stuff. Its skipping content entirely. The ability to just simply warp through everything in a dungeon is game breaking. I have a hard time to believe you defend that. You see nothing wrong with a SINGLE ABILITY that allows you to skip through so much things?
The main use for the vanilla Teleport is to get yourself instantly in a favorable position, or out of a dangerous situation. Runes can completely change the focus of the spell, and make it even more powerful in various situations.
It still looks like an amazing spell, but BALANCE for once.
Yes, using teleport to move all over the place was dumb.
But the main change is just the technical ones. Can you teleport through walls? Hopefully not. Thats whats really important. I have nothing about teleport over a gap, creating some shortcuts, but skipping just anything thats in your way is so, so, SO dumb.
Are you kidding me?
Teleport is the fastest way to get from point A to point B. You can just instantly move yourself around, and don't forget RUNES.
I'm sorry, but going through walls is not skiping story and stuff. Its skipping content entirely. The ability to just simply warp through everything in a dungeon is game breaking. I have a hard time to believe you defend that. You see nothing wrong with a SINGLE ABILITY that allows you to skip through so much things?
The main use for the vanilla Teleport is to get yourself instantly in a favorable position, or out of a dangerous situation. Runes can completely change the focus of the spell, and make it even more powerful in various situations.
It still looks like an amazing spell, but BALANCE for once.
But the main change is just the technical ones. Can you teleport through walls? Hopefully not. Thats whats really important. I have nothing about teleport over a gap, creating some shortcuts, but skipping just anything thats in your way is so, so, SO dumb.