Does anyone have any idea what some of the runes do? Are there combination's like rune words? Are there class specific runes and are some old runes from d2 returning?
The only runes we saw in the demo were:
Energy
Lethality - made electrocute send off shockwaves from enemies
Multistrike - made skull of flames bounce a few times
Power - made skull of flame leave a fire patch on the ground
Striking - made teleport an attack skill
I'm all for passive skills. I'm not for more passive than active skills.
Well then you may not like what's to come. D2 had a lot of active skills but a good majority of them were useless in most cases, I think they're wanting to fix this by making each skill more unique.
I'm finding the trees lacking skills. The Storm tree has 6 attacks. Arcane has 4 attacks. Conjuring has 2 (I can't read half of them). The rest are summons or buffs. That, to be blunt, is... disturbing.
There is at least 1 tier of skills left in each tree. Storm is still missing twister, but we see it in the videos and Epic Storms increases the power.
I would imagine the spellcaster at least carrying a staff. Unless that glowing orb thing is like the latest form of a staff or wand. Which happens to be really cool I think.
I think it is a form of class specific weapon, at least that's the impression I got. Like a magically imbued crystal globe or something.
I was wondering, is this a new Wizard-specific weapon? maybe or source of magic? or IS it just a means of light that the wizard uses in dungeons and caves to bright up a light radius?
I was kind of wondering the same thing. Kind of looks like a class specific item. :confused:
I hope that ''slow time'' only applies to missiles, it is immensely powerfull as it is.. If it affects monsters/players the wizard would be virtually invencible.
We have no clue what other classes spells will do to combat this or if slow time will even effect players. Some skills in D2 didn't work in PvP.
Wizards cast their spells by using their acquired magical knowledge (augmented by their Intelligence score) and experience. In particular, they learn most new spells by seeking out magical writings and copying them into their spellbooks, a method that allows them (unlike sorcerers) to master any number of permissible spells once they find them, assembling a broad and versatile arsenal of power. Many wizards see themselves not only as spell casters but as philosophers, inventors, and scientists, studying a system of natural laws that are for the most part unknown and undiscovered.
The main thing that sets Sorcerors and Wizards apart in DnD was Sorcerors created their own spells and used Charisma stat, and Wizards learned spells and used intelligence.
Lasers go pew pew, I seriously like the Wizard. Such cool looking spells so far, and I've heard through the grapevine that there are lots more. She has 60+ spells is what someone from Blizzcon told me. Let's hope it's true!
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The only runes we saw in the demo were:
Energy
Lethality - made electrocute send off shockwaves from enemies
Multistrike - made skull of flames bounce a few times
Power - made skull of flame leave a fire patch on the ground
Striking - made teleport an attack skill
No clue what they do beyond that.
Well then you may not like what's to come. D2 had a lot of active skills but a good majority of them were useless in most cases, I think they're wanting to fix this by making each skill more unique.
Well it's not 100% sure yet but respecs will probably make it into the game in one form or another. They seem to want to incorporate them somehow.
There is at least 1 tier of skills left in each tree. Storm is still missing twister, but we see it in the videos and Epic Storms increases the power.
Yeah except it has lightning in it, and she holds it while casting in regular gameplay also.
I think it is a form of class specific weapon, at least that's the impression I got. Like a magically imbued crystal globe or something.
Doesn't bother me they share like names.
I was kind of wondering the same thing. Kind of looks like a class specific item. :confused:
We have no clue what other classes spells will do to combat this or if slow time will even effect players. Some skills in D2 didn't work in PvP.
They won't let it be TOO powerful.
Wizard
The main thing that sets Sorcerors and Wizards apart in DnD was Sorcerors created their own spells and used Charisma stat, and Wizards learned spells and used intelligence.