They said the damage skills were just 1/1 for the demo, they haven't decided on how to do them yet. Obviously they won't stay at a static damage. Either they'll add more levels of damage spells or they will make the damage scale with level.
The "Diablo 3 Lore and Art Panel".
about 39 minutes in.
Quote from name="Art and Lore Q&A »
We're still exploring some of those things because, the skill system as it is right now in the demo you guys were playing, [COLOR=DeepSkyBlue]you can only put one point into your active skills[/COLOR] and like [COLOR=Red]that is changing[/COLOR'].
He was talking about the number of skills that a given player would use in their frequent arsenal.
I know I was too. FREQUENT for a wizard, hard to tell. Wizards are almost always, at least in modern games, high damage and low hp and defense.
I know a few things that MAY be useful though.
Critical frost hit freeze:
Ray of frost is 6 damage per second and any crit freezes the target. That's a lot of chance to freeze to help get away, or to just acquire a health orb, whatever you need it for.
Critical electric hits stun:
Charged bolt seems like it would have a good chance to stun something with all of those bolts.
Critical arcane hits silence:
Disintegrate seems like it could rack up some good silence later on with 10 damage per second.
Teleport of course will help you get away like always.
Conjure skills:
Mirror image seems like it could be useful in some situations where you need something else to take some damage for you.
Slowing strikes slows the movement speed of an enemy you attack with melee, Spectral Blade, or Magic Weapon by 30% and attack speed by 20% for 4 seconds. That may not seem like a long time but that's less damage you'll have to take if you make a melee Wizard.
Now what does all that mean? Well it could mean nothing, but my guess is that they plan on making this a little more tactical in D2. There may be some fights and bosses you need to use silence or stun on. There may be times where freezing something means the difference in reaching that health orb you need.
I think they're trying to incorporate more tactics into the game without FORCING it. I'm sure every class will have some sort of crowd control skill. We already know the Witch Doctors have the horrify skill and Barbarians have the ground stomp that stuns.
It should make for very fun and interesting game play if they do it right, which so far it seems like they're on the right track.
They said the damage skills were just 1/1 for the demo, they haven't decided on how to do them yet. Obviously they won't stay at a static damage. Either they'll add more levels of damage spells or they will make the damage scale with level.
I'll keep trying to find it.
Found it:
http://wcradio.com/archives.php?selectShow=126
The "Diablo 3 Lore and Art Panel".
about 39 minutes in.
I know I was too. FREQUENT for a wizard, hard to tell. Wizards are almost always, at least in modern games, high damage and low hp and defense.
I know a few things that MAY be useful though.
Critical frost hit freeze:
I think they're trying to incorporate more tactics into the game without FORCING it. I'm sure every class will have some sort of crowd control skill. We already know the Witch Doctors have the horrify skill and Barbarians have the ground stomp that stuns.
It should make for very fun and interesting game play if they do it right, which so far it seems like they're on the right track.
Instead of standing and healing with potions we'll have to make our spells count and kill monsters to get health orbs.
Also things like the skeletons with shields add a little more strategy, you have to get behind the shields. (maybe not on a sorc but...)