Your point is taken. But what about all the other thread discussing things 2 years before the game comes out. Yes I know there is fare less info on pvp so i probably should wait till i get more info.
Yes, there are some points you can discuss 2 years early, but the balance is the last thing they'll do, especially PvP balance, so we should at least let them take a look at it before to say they did it wrong...
Spells can(and will) change. Spells limitations or special spell's behaviours in PvP aren't applied at all. It's like saying that only 2 zones isn't enough for a game and is gamebreaking(They only showed 2 zones, so there are only 2 zones in the game, right?)
Of course you can ask what we think of the impact of a spell in PvP, how we think it'll behave, and how do we think they'll make it work. But saying that a spell in his shell form is overpowered in a not-yet-designed PvP system, is a bit too early imo.
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If you can't amaze people with your intelligence, confuse them with your bullshit.
Of course we can say whatever we like. But assuming that a spell will be overpowered in PvP 1-2years before the release of a game, when they havent even talked a small bit about PvP except saying that it'll exist, I dont think is a really smart thought.
Anyway, rant about skills in PvP will always exist, I'm just sad that it has to start 1-2years before the game to be released.
Edit: @OP: I'm sorry but you last post hurts my eyes. We aren't saying Blizzard is perfect and makes perfect games, we're saying they(imo) aren't dumb enough to deliberately include a spell in the game without thinking of it's impact in PvP(now that we know that they're designing the game with PvP in mind), and that we should let them at least start the beta, before to scream that the shell of their game includes overpowered skills.
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If you can't amaze people with your intelligence, confuse them with your bullshit.
I think what Waddlez means is that we have no idea how they'll include the PvP in the game, so in no way you can say that a certain spell is overpowered yet. We'll have more than enough "(Insert spell here) is OP in PvP" threads when the beta starts, so we prefer not to start some of these threads already.
Of course, if this spell behaves the same versus a Player Character(PC) than it does in PvE, it can be troublesome. But we have no idea how it'll be balanced for PvP! Just a quick exemple from WoW(I know, dont compare D3 with WoW, blah blah blah) : The mage's "Polymorph" spell. In PvE, lasts 50(OMFG OVERPOWERED) seconds. Though, on a PvP target, it lasts only a max of 10seconds, and each time it's used on the same target in the following 30secondes, a Diminishing Return applies, reducing the sheep time by half each time, and the 4th time, the target turns immune.
That's a HUGE difference compared to the way it behaves in PvE, and it was needed for a competitive PvP. The same thing happens for fear, stun, etc.
So, I'd say : "Wait to see any kind of PvP before to yell that a skill is OP."
I'm not saying we can't discuss of a game until it's finished. I'm saying that Blizzard said they are designing the game with PvP in mind, so I trust that they wont release the game with a spell that totally breaks the PvP, without some kind of counter to it for every class, or limitations to the spell to make it PvP-balanced.
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If you can't amaze people with your intelligence, confuse them with your bullshit.
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Yes, there are some points you can discuss 2 years early, but the balance is the last thing they'll do, especially PvP balance, so we should at least let them take a look at it before to say they did it wrong...
Spells can(and will) change. Spells limitations or special spell's behaviours in PvP aren't applied at all. It's like saying that only 2 zones isn't enough for a game and is gamebreaking(They only showed 2 zones, so there are only 2 zones in the game, right?)
Of course you can ask what we think of the impact of a spell in PvP, how we think it'll behave, and how do we think they'll make it work. But saying that a spell in his shell form is overpowered in a not-yet-designed PvP system, is a bit too early imo.
Anyway, rant about skills in PvP will always exist, I'm just sad that it has to start 1-2years before the game to be released.
Edit: @OP: I'm sorry but you last post hurts my eyes. We aren't saying Blizzard is perfect and makes perfect games, we're saying they(imo) aren't dumb enough to deliberately include a spell in the game without thinking of it's impact in PvP(now that we know that they're designing the game with PvP in mind), and that we should let them at least start the beta, before to scream that the shell of their game includes overpowered skills.
Of course, if this spell behaves the same versus a Player Character(PC) than it does in PvE, it can be troublesome. But we have no idea how it'll be balanced for PvP! Just a quick exemple from WoW(I know, dont compare D3 with WoW, blah blah blah) : The mage's "Polymorph" spell. In PvE, lasts 50(OMFG OVERPOWERED) seconds. Though, on a PvP target, it lasts only a max of 10seconds, and each time it's used on the same target in the following 30secondes, a Diminishing Return applies, reducing the sheep time by half each time, and the 4th time, the target turns immune.
That's a HUGE difference compared to the way it behaves in PvE, and it was needed for a competitive PvP. The same thing happens for fear, stun, etc.
So, I'd say : "Wait to see any kind of PvP before to yell that a skill is OP."
I'm not saying we can't discuss of a game until it's finished. I'm saying that Blizzard said they are designing the game with PvP in mind, so I trust that they wont release the game with a spell that totally breaks the PvP, without some kind of counter to it for every class, or limitations to the spell to make it PvP-balanced.