looking at this we just got our infinite bear spam right? sure it requires alot of gear and it should, cos its very overpowered.
The 5 pc bonus makes VQ builds viable again but it's still more restrictive than other OP builds.
VQ WD - Get 4 set pieces, set helm must roll regen, get a bunch of cost reduction items, use all 3 passives for regen/reduction, use 1 active for regen
WW Barb - Stack crit which you would want anyways, spec 1 active for regen that you would spec anyways for any dps spec because it gives 15% dmg and 3% crit
Wizards (multiple specs) - Stack crit (still uber), stack AP on crit (a bit difficult to find like mana regen, but easier after the patch), spec 1 passive to reduce your cooldowns if you want
DH - Get 4 pc old nats set, spec 1 active for regen
vision quest, spirutal attunement. blood ritual, spider queen a voodoo helm with mana regen 11, a 2h mace or axe with 10-12 zombie charger cost reduction. and no IAS gear
this will reduce the of zombie charger cost per second to about 81, and your mana regen will be about 81 per second.
I think you have your cost wrong. I'm not sure whether blood ritual or the weapon cost reduction would be calculated first but best case it would be ((140 * 0.85) - 12) * (0.9 casts per sec) = 96.3 mana/sec unless I missed something?
If you haven't seen the official page yet, they did change VQ as expected (30% mana regen after using a signature spell - permanent if one of those signature spells is rune as a summon ala spider queen), but base mana regen is up from 20 to 45.
I don't have the napkin math to support a projection about how well this will balance out compared to current VQ builds, but it appears their goal (and they are still internally testing) is to level off mana consumption. Whether or not that will translate into "not enough burst," or "holy crap I can spam bears for days," remains to be seen.
If I had to take an honest guess at their goal I would think that the number of bears you can cast before needing to regen would be something equivalent to the number of blizzard casts a wizard can get off before running out of AP. Of course that's an imperfect comparison given the different resource systems and skill synergies, but you get the idea. The (laudable) goal appears to be for current VQ build to be able to save those hefty cooldowns for when they are actually needed, rather than having them churned over constantly in order to keep the passive running.
I'm not familiar with specs that use blizzard but it's not spamable and afaict it doesn't seem like it would be used in any regen based build so it doesn't seem remotely similar. CM builds are based around lowering cd's and regening AP by critting though, and they said that although the proc coefficients of twister are being nerfed, they still expect CM wizards with high crit chance to not notice any difference.
Again, I won't guess on how close to the mark they will actually come, but I would have to take issue with anyone who thinks the current situation with VQ is superior to their general proposal.
I would much rather have the current VQ with the buffed pets that will use 2 of those CD spots and can tank for me, than to have the new VQ that forces you to use a primary spell to activate it and gives hardly any buff anyways.
ps - You can't really use something like spider queen because what are you going to do the rest of the time when you're OOM? You have to have darts or firebomb unless you want to sit idle over half the time.
well, im so effin happy. this means i can just stand there and watch my dogs eat diablo alive. and not do a thing. against arcane, means i can spam the hell out of them with sb, dead in 15 seconds and not lose mana. gg indeed! thanks blizzard!
Spirit Barrage with The Spirit Is Willing might be the only thing that can be spammed now that they're completely gutting VQ but it's not nearly as good as bats and bears are.
do you guys wanna hear from the #1 WD in the world in HC? ok, so here's my 2c:
WD is so OP as it is. really depends on how you play it. i can tank, i can dish out solid amount of damage, and i can cc quite well. some skills are underused, i agree. but even if they buff them, WDs are still going to be a skill-based character. better players are just going to be better than most, even than most classes. so most people think WD are bad only because they are bad at playing it. so for me, no changes is ideal.
Why should we care about #1 HC DPS that's too afraid to leave a1? The #2 dps guy has full cleared. Of course you have no problem in a1, a fresh lvl 60 can faceroll a1. You don't have any experience past a1 on any character (at least on that account) so your opinion has no merit backing it.
i am #34 dps. sorry you were misinformed. also, i'm pvp-doctor. i don't progress. sorry if you think diablo for me is about killing bosses. it is for other people, not me and my team.
Oh sorry, it's "heroscore" - some made up measurement of stats that the site uses to make you feel superior.
So now your opinion matters not because of your progress in the actual game, but rather because of your merits in the non-existent pvp system? The simple fact of the matter is you have no idea how WD will fair in pvp and you have no experience with what ails WD's past the a1 cakewalk.
do you guys wanna hear from the #1 WD in the world in HC? ok, so here's my 2c:
WD is so OP as it is. really depends on how you play it. i can tank, i can dish out solid amount of damage, and i can cc quite well. some skills are underused, i agree. but even if they buff them, WDs are still going to be a skill-based character. better players are just going to be better than most, even than most classes. so most people think WD are bad only because they are bad at playing it. so for me, no changes is ideal.
Why should we care about #1 HC DPS that's too afraid to leave a1? The #2 dps guy has full cleared. Of course you have no problem in a1, a fresh lvl 60 can faceroll a1. You don't have any experience past a1 on any character (at least on that account) so your opinion has no merit backing it.
so im currently leveling a WD and im trying to understand what people mean by FIX MANA.What exactly is wrong with it? Im guessing the cost of spells is to much considering the amount of mana u have to work with?
Right now the primary spells all have mana costs lower than your regen so that you can spam them but they suck, and everything else has high mana cost so that you either can't spam them or you have to gear heavy mana regen and use VQ with 4 spells on cd to be able to dps. That has caused 3 builds to develop based on using either splinters, bats, or bears as your nuke. The bats and bears builds are superior dps but require mana regen gear that is more rare and costly along with having to blow your utility spells in order for VQ to give you the regen that you need to dps. I see having to gear mana regen as being okay, but the mechanic of VQ as too prohibitive currently although if pets become viable then that gives you 2 cd's that you will almost always be down.
I have 1 of each lvl 60 so I'm pretty much okay no matter what happens (though regearing again would suck), but no matter how much they buff WD or any other class, I doubt anything will beat blender barbs unless they either nerf sprint or buff the mobility of other classes. It would be cool to see WD's permanently crowd controlling everything with pets similar to critical mass wizards but mobility beats crowd control for farming.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
VQ WD - Get 4 set pieces, set helm must roll regen, get a bunch of cost reduction items, use all 3 passives for regen/reduction, use 1 active for regen
WW Barb - Stack crit which you would want anyways, spec 1 active for regen that you would spec anyways for any dps spec because it gives 15% dmg and 3% crit
Wizards (multiple specs) - Stack crit (still uber), stack AP on crit (a bit difficult to find like mana regen, but easier after the patch), spec 1 passive to reduce your cooldowns if you want
DH - Get 4 pc old nats set, spec 1 active for regen
I'm not familiar with specs that use blizzard but it's not spamable and afaict it doesn't seem like it would be used in any regen based build so it doesn't seem remotely similar. CM builds are based around lowering cd's and regening AP by critting though, and they said that although the proc coefficients of twister are being nerfed, they still expect CM wizards with high crit chance to not notice any difference.
I would much rather have the current VQ with the buffed pets that will use 2 of those CD spots and can tank for me, than to have the new VQ that forces you to use a primary spell to activate it and gives hardly any buff anyways.
ps - You can't really use something like spider queen because what are you going to do the rest of the time when you're OOM? You have to have darts or firebomb unless you want to sit idle over half the time.
So now your opinion matters not because of your progress in the actual game, but rather because of your merits in the non-existent pvp system? The simple fact of the matter is you have no idea how WD will fair in pvp and you have no experience with what ails WD's past the a1 cakewalk.
I have 1 of each lvl 60 so I'm pretty much okay no matter what happens (though regearing again would suck), but no matter how much they buff WD or any other class, I doubt anything will beat blender barbs unless they either nerf sprint or buff the mobility of other classes. It would be cool to see WD's permanently crowd controlling everything with pets similar to critical mass wizards but mobility beats crowd control for farming.