The most formidable D2 class is a hammerdin. And the only reason hes so strong is because the numbers in the blessed hammer skill are just wrong. It should 've a much lower damage once it's a Magic Damage spell, that attacks the many targets at once and it belongs to a character that can get a huge amount of def, a unlimited mana pool, high resistance to all elements and a good HP base (so it's a very strong dps skill, that cannot be well resisted, in a very resistant character).
So a Blowdart only would disturb the games balance if it was too strong. It's like say soc is imba because she got a melee oriented spell (enchant). Wd would not be imba becuse he got a long range spell u.u'
Actually the hammerdin does not do Magic Damage as the spell description says, it does straight damage - meaning that 100% MAgic Damage immunity has no effect at reducing the damage. No other spell in D2 acts like this, its a known "bug", and you are correct that he is the most broken class in D2 by a landslide. Thats why I loved it
I didn't compered to bows and even said Blowdarts would be a weapon. It's just a skill.
It's a long range skill compered to the Lacust Swarm, Fire Skull ( wich both is a avarage range skills) and the Firebats (short range skill). 50 ft is enough to travel through all the screen right?
Talk about those 750ft is non sense in diablo game that no battle happens in such distance.
Realistically speaking you have a point...but in the real world, you would choose a longbow over a blowdart because of its longer range. In Diablo you can't see much farther than 50 ft so players wont make that choice. What's more unrealistic, not being able to see more than 50 ft (because of the perspective), or not having a long range weapon actually have more range (because the short range ones go to the edge of the screen already)? Either way there is some unrealism going on. Personally I think it might be more fun to limit the range proportionally for weapons that would have shorter range in real life so that range of a weapon becomes a more meaningful thing.
Is 50 ft enough to travel all the screen? Good question. The tiles in this screenshot allowed me to determine the vanishing point and hence the perspective of the ground-plane. Then I assumed that the central zombie was 6 feet tall. Based on those assumptions, I was able to plot 3 perspective-correct circles showing the 10ft, 25ft, and 50ft radius from the zombie. As you can see, 50 ft is almost enough to see across the screen but not quite.
And Blowdarts could have distincts advantages, like a greater range, a poison dot and/or a slow effect.
The ''machinegun blowdarts'' could be the addon of the Multistrike rune.
Man this skill would rock so much o/
Blow darts have a range up to 50 ft, compared to...a medieval longbow which could go up to 750 ft. I really dont see blow darts as being a long ranged weapon. However I could see them having some effect like massive slow on target or a super powerful but delayed poison kick.
I wonder just how likely it is that there are entire tribes of people on the Earth that we have yet to discover. Not to get too off topic or anything, but if these people really had been untouched by time for so long, I find it intriguing and somewhat unsettling.
I think it happened a few years ago...but for the most part we know about these tribes, and we try to minimize our impact upon them...like, by not flying planes over those areas, etc..to be respectful.
That's a good point, it does seem like the blowdart would be a good weapon of choice for the WD. I think he should also have a ceremonial rattle that is imbued with witch-magick.
And now, I shamelessly present the Hall of Blowdarts for those interested:
As you can see, they don't always have the intended effect.
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Actually the hammerdin does not do Magic Damage as the spell description says, it does straight damage - meaning that 100% MAgic Damage immunity has no effect at reducing the damage. No other spell in D2 acts like this, its a known "bug", and you are correct that he is the most broken class in D2 by a landslide. Thats why I loved it
Realistically speaking you have a point...but in the real world, you would choose a longbow over a blowdart because of its longer range. In Diablo you can't see much farther than 50 ft so players wont make that choice. What's more unrealistic, not being able to see more than 50 ft (because of the perspective), or not having a long range weapon actually have more range (because the short range ones go to the edge of the screen already)? Either way there is some unrealism going on. Personally I think it might be more fun to limit the range proportionally for weapons that would have shorter range in real life so that range of a weapon becomes a more meaningful thing.
Is 50 ft enough to travel all the screen? Good question. The tiles in this screenshot allowed me to determine the vanishing point and hence the perspective of the ground-plane. Then I assumed that the central zombie was 6 feet tall. Based on those assumptions, I was able to plot 3 perspective-correct circles showing the 10ft, 25ft, and 50ft radius from the zombie. As you can see, 50 ft is almost enough to see across the screen but not quite.
By Diablo 2 standards, that would be underpowered
Blow darts have a range up to 50 ft, compared to...a medieval longbow which could go up to 750 ft. I really dont see blow darts as being a long ranged weapon. However I could see them having some effect like massive slow on target or a super powerful but delayed poison kick.
The necromancer in D2 already had shrunken heads
I think it happened a few years ago...but for the most part we know about these tribes, and we try to minimize our impact upon them...like, by not flying planes over those areas, etc..to be respectful.
And now, I shamelessly present the Hall of Blowdarts for those interested:
As you can see, they don't always have the intended effect.