That's a really cool idea, but I don't think it really fits the Witch Doctor's style of summoning. His pets are more disposible, just potential damage dealt. This skill would be cool if the Necromancer got it, should he return in an expansion.
I dunno about that. Most reviews of the WD gameplay said his pets are basically meat shields just like necro's and druid's pets.
1. Obliterate - Obliterate is kind of like a D2 curse, it is cast over a certain range length and all of those creatures begin to grow stronger but over a certain amount of time they will immediately die.
Max SP Invest: 5-10
Effects
Obliterate Level 1 - Enemies + 5% Dmg + 5% To hit, 60 second delay, 1,2" Radius Obliterate Level 2 - Enemies + 10% Dmg + 10% To hit, 55 second delay, 1,4" Radius Obliterate Level 3 - Enemies + 15% Dmg + 15% To hit, 50 second delay, 1,6" Radius Etc. Etc.
Ex. A pack of new creatures called Storm Dwellers are quite strong and the WD might not be able to handle them without the help of a couple spells. He decides to use Obliterate and the Storm Dwellers gain +25% dmg and + 25% To hit. It's only 25% because the WD only invested 3 points into this skill. After 30 seconds the Storm Dwellers slowly die off because of Obliterate's effect.
Rating - ?/5
It's a good idea for curse. I just think you shouldn't mess around with numbers you kno. The way you putted it looks a very bad spell (you give a great buff to your enemies but only after a huge amount of time they die...This skll is very useless since 30 seconds in Diablo is lifetime).
Instead of instant kill it should do some fixed and high amount of damage but the spell would have a fairly small duration.
But the spell idea is very strategic. You can cast it on enemies and try to use another spell to counter the drawback, like horrify or mass confusion. Really nice sinergy.
Rating 4/5 (4 For the GREAT idea and -1 for the bad values).
2. Incinerate - Incinerate casts a deadly firestorm over a length and slowly begins to dmg all enemies in that radius. It also causes enemies to move slower.
Max SP Invest: 5-10
Effects
Incinerate Level 1 - 5-20 Fire dmg per 3 seconds, 1" Radius, 5 Seconds, 3% slow Incinerate Level 2 - 10-30 Fire dmg per 2.5 seconds, 1,2" Radius, 8 Seconds, 5% slow Incinerate Level 3 - 20 -50 Fire dmg per 2 seconds, 1,3" Radius, 13 seconds, 8% slow Etc. Etc.
Ex. Five Skeletons have been spotted by the WD. At level 2, these creatures are quite strong for him, and this could very well be his last battle. He casts Incinerate Level 1 in front of him, causing them to take Fire dmg per 2.5 seconds, it slows them down 5%, and it will stay there for 8 seconds. The WD now has time to pick off his enemies with different spells.
It looks like theres already a spell like this and it's called "Pit of Fire" so this spell seens a bit redudant. Nice idea though !
Rating 3/5 (3 For the nice idea, -2 for the fact he already have the spell!).
I will post here my own Skill Idea for the Witch Doctor, hope you like it !
Name: Bad Mojo Skill Tree: Zombie Type: Curse/Debuff Effect: The Witch Doctor sets a curse on target enemy filling him with a negative energy that are very attractive to the witch doctors undeads. All your minions will focus his attack on the cursed fue, get a movement speed bonus and feed uppon the enegy, restoring HP. Why this spell is cool?: Because it allows you to do a very crazy micro management by choosing the exect target you creatures should focus. See that shaman back there just ressing the little ones? Curse him and see your minions devouring his bones ! It also is a fun way of heal your minions.
Rune Effects:
Hydra (multistrike): Instead of curse a fue you curse a area. Your minion will move to this area and attack the closest enemy. Whenever they fight inside that area they restore HP. Allows you to use your skill in a more versatily way. Power: The curse not just attracts minions and given then leech, but also greatly reduces the target defence, increasing the damage dealt. Just improve the skill in it's original form. Viper (letality): When a cursed enemy dies a spirit pet is summoned and fight at your side for some time. With this target small targets for fast pet reproduction is a good choice. ??? rune: Allows you to target yourself or a allie. The pets will protect the "cursed" target and attacking any attacker. Allows you turn turn the curse in a defensive skill !
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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It's a good idea for curse. I just think you shouldn't mess around with numbers you kno. The way you putted it looks a very bad spell (you give a great buff to your enemies but only after a huge amount of time they die...This skll is very useless since 30 seconds in Diablo is lifetime).
Instead of instant kill it should do some fixed and high amount of damage but the spell would have a fairly small duration.
But the spell idea is very strategic. You can cast it on enemies and try to use another spell to counter the drawback, like horrify or mass confusion. Really nice sinergy.
Rating 4/5 (4 For the GREAT idea and -1 for the bad values).
It looks like theres already a spell like this and it's called "Pit of Fire" so this spell seens a bit redudant. Nice idea though !
Rating 3/5 (3 For the nice idea, -2 for the fact he already have the spell!).
I will post here my own Skill Idea for the Witch Doctor, hope you like it !
Name: Bad Mojo
Skill Tree: Zombie
Type: Curse/Debuff
Effect: The Witch Doctor sets a curse on target enemy filling him with a negative energy that are very attractive to the witch doctors undeads. All your minions will focus his attack on the cursed fue, get a movement speed bonus and feed uppon the enegy, restoring HP.
Why this spell is cool?: Because it allows you to do a very crazy micro management by choosing the exect target you creatures should focus. See that shaman back there just ressing the little ones? Curse him and see your minions devouring his bones ! It also is a fun way of heal your minions.
Rune Effects:
Hydra (multistrike): Instead of curse a fue you curse a area. Your minion will move to this area and attack the closest enemy. Whenever they fight inside that area they restore HP. Allows you to use your skill in a more versatily way.
Power: The curse not just attracts minions and given then leech, but also greatly reduces the target defence, increasing the damage dealt. Just improve the skill in it's original form.
Viper (letality): When a cursed enemy dies a spirit pet is summoned and fight at your side for some time. With this target small targets for fast pet reproduction is a good choice.
??? rune: Allows you to target yourself or a allie. The pets will protect the "cursed" target and attacking any attacker. Allows you turn turn the curse in a defensive skill !